524 lines
10 KiB
C++
524 lines
10 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Internal.hxx"
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#include "Client.hxx"
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#include "OutputAPI.hxx"
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#include "Domain.hxx"
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#include "pcm/PcmMix.hxx"
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#include "notify.hxx"
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#include "filter/FilterInternal.hxx"
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#include "filter/plugins/ConvertFilterPlugin.hxx"
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#include "filter/plugins/ReplayGainFilterPlugin.hxx"
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#include "mixer/MixerInternal.hxx"
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#include "mixer/plugins/SoftwareMixerPlugin.hxx"
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#include "MusicPipe.hxx"
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#include "MusicChunk.hxx"
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#include "thread/Util.hxx"
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#include "thread/Slack.hxx"
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#include "thread/Name.hxx"
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#include "util/ConstBuffer.hxx"
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#include "util/StringBuffer.hxx"
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#include "util/ScopeExit.hxx"
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#include "util/RuntimeError.hxx"
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#include "Log.hxx"
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#include "Compiler.h"
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#include <stdexcept>
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#include <assert.h>
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#include <string.h>
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void
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AudioOutput::CommandFinished()
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{
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assert(command != Command::NONE);
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command = Command::NONE;
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const ScopeUnlock unlock(mutex);
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audio_output_client_notify.Signal();
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}
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inline void
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AudioOutput::Enable()
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{
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if (really_enabled)
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return;
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try {
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const ScopeUnlock unlock(mutex);
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ao_plugin_enable(*this);
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} catch (const std::runtime_error &e) {
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std::throw_with_nested(FormatRuntimeError("Failed to enable output \"%s\" [%s]",
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name, plugin.name));
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}
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really_enabled = true;
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}
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inline void
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AudioOutput::Disable()
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{
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if (open)
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Close(false);
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if (really_enabled) {
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really_enabled = false;
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const ScopeUnlock unlock(mutex);
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ao_plugin_disable(*this);
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}
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}
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void
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AudioOutput::CloseFilter()
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{
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if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
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software_mixer_set_filter(*mixer, nullptr);
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source.Close();
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}
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inline void
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AudioOutput::Open()
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{
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assert(request.audio_format.IsValid());
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fail_timer.Reset();
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/* enable the device (just in case the last enable has failed) */
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Enable();
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AudioFormat f;
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try {
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f = source.Open(request.audio_format, *request.pipe,
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prepared_replay_gain_filter,
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prepared_other_replay_gain_filter,
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prepared_filter);
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if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
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software_mixer_set_filter(*mixer, volume_filter.Get());
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} catch (const std::runtime_error &e) {
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std::throw_with_nested(FormatRuntimeError("Failed to open filter for \"%s\" [%s]",
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name, plugin.name));
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}
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const auto cf = f.WithMask(config_audio_format);
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if (open && cf != filter_audio_format) {
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/* if the filter's output format changes, the output
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must be reopened as well */
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CloseOutput(true);
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open = false;
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}
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filter_audio_format = cf;
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if (!open) {
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try {
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OpenOutputAndConvert(filter_audio_format);
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} catch (...) {
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CloseFilter();
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throw;
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}
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open = true;
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} else if (f != out_audio_format) {
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/* reconfigure the final ConvertFilter for its new
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input AudioFormat */
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try {
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convert_filter_set(convert_filter.Get(),
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out_audio_format);
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} catch (const std::runtime_error &e) {
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Close(false);
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std::throw_with_nested(FormatRuntimeError("Failed to convert for \"%s\" [%s]",
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name, plugin.name));
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}
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}
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if (f != source.GetInputAudioFormat() || f != out_audio_format)
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FormatDebug(output_domain, "converting in=%s -> f=%s -> out=%s",
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ToString(source.GetInputAudioFormat()).c_str(),
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ToString(f).c_str(),
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ToString(out_audio_format).c_str());
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}
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void
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AudioOutput::OpenOutputAndConvert(AudioFormat desired_audio_format)
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{
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out_audio_format = desired_audio_format;
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try {
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ao_plugin_open(*this, out_audio_format);
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} catch (const std::runtime_error &e) {
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std::throw_with_nested(FormatRuntimeError("Failed to open \"%s\" [%s]",
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name, plugin.name));
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}
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FormatDebug(output_domain,
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"opened plugin=%s name=\"%s\" audio_format=%s",
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plugin.name, name,
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ToString(out_audio_format).c_str());
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try {
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convert_filter_set(convert_filter.Get(), out_audio_format);
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} catch (const std::runtime_error &e) {
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ao_plugin_close(*this);
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if (out_audio_format.format == SampleFormat::DSD) {
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/* if the audio output supports DSD, but not
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the given sample rate, it asks MPD to
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resample; resampling DSD however is not
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implemented; our last resort is to give up
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DSD and fall back to PCM */
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LogError(e);
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FormatError(output_domain, "Retrying without DSD");
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desired_audio_format.format = SampleFormat::FLOAT;
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OpenOutputAndConvert(desired_audio_format);
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return;
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}
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std::throw_with_nested(FormatRuntimeError("Failed to convert for \"%s\" [%s]",
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name, plugin.name));
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}
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}
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void
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AudioOutput::Close(bool drain)
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{
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assert(open);
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open = false;
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const ScopeUnlock unlock(mutex);
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CloseOutput(drain);
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CloseFilter();
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FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
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plugin.name, name);
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}
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inline void
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AudioOutput::CloseOutput(bool drain)
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{
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if (drain)
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ao_plugin_drain(*this);
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else
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ao_plugin_cancel(*this);
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ao_plugin_close(*this);
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}
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/**
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* Wait until the output's delay reaches zero.
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*
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* @return true if playback should be continued, false if a command
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* was issued
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*/
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inline bool
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AudioOutput::WaitForDelay()
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{
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while (true) {
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const auto delay = ao_plugin_delay(*this);
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if (delay <= std::chrono::steady_clock::duration::zero())
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return true;
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(void)cond.timed_wait(mutex, delay);
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if (command != Command::NONE)
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return false;
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}
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}
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bool
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AudioOutput::FillSourceOrClose()
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try {
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return source.Fill(mutex);
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} catch (const std::runtime_error &e) {
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FormatError(e, "Failed to filter for output \"%s\" [%s]",
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name, plugin.name);
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Close(false);
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/* don't automatically reopen this device for 10
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seconds */
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fail_timer.Update();
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return false;
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}
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inline bool
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AudioOutput::PlayChunk()
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{
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if (tags) {
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const auto *tag = source.ReadTag();
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if (tag != nullptr) {
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const ScopeUnlock unlock(mutex);
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try {
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ao_plugin_send_tag(*this, *tag);
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} catch (const std::runtime_error &e) {
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FormatError(e, "Failed to send tag to \"%s\" [%s]",
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name, plugin.name);
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}
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}
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}
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while (command == Command::NONE) {
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const auto data = source.PeekData();
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if (data.IsEmpty())
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break;
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if (!WaitForDelay())
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break;
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size_t nbytes;
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try {
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const ScopeUnlock unlock(mutex);
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nbytes = ao_plugin_play(*this, data.data, data.size);
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assert(nbytes <= data.size);
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} catch (const std::runtime_error &e) {
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FormatError(e, "\"%s\" [%s] failed to play",
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name, plugin.name);
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nbytes = 0;
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}
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if (nbytes == 0) {
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Close(false);
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/* don't automatically reopen this device for
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10 seconds */
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assert(!fail_timer.IsDefined());
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fail_timer.Update();
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return false;
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}
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assert(nbytes % out_audio_format.GetFrameSize() == 0);
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source.ConsumeData(nbytes);
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}
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return true;
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}
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inline bool
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AudioOutput::Play()
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{
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if (!FillSourceOrClose())
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/* no chunk available */
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return false;
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assert(!in_playback_loop);
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in_playback_loop = true;
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AtScopeExit(this) {
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assert(in_playback_loop);
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in_playback_loop = false;
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};
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unsigned n = 0;
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do {
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if (command != Command::NONE)
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return true;
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if (++n >= 64) {
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/* wake up the player every now and then to
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give it a chance to refill the pipe before
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it runs empty */
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const ScopeUnlock unlock(mutex);
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client->ChunksConsumed();
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n = 0;
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}
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if (!PlayChunk())
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break;
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} while (FillSourceOrClose());
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const ScopeUnlock unlock(mutex);
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client->ChunksConsumed();
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return true;
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}
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inline void
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AudioOutput::Pause()
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{
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{
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const ScopeUnlock unlock(mutex);
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ao_plugin_cancel(*this);
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}
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pause = true;
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CommandFinished();
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do {
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if (!WaitForDelay())
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break;
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bool success;
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try {
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const ScopeUnlock unlock(mutex);
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success = ao_plugin_pause(*this);
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} catch (const std::runtime_error &e) {
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FormatError(e, "\"%s\" [%s] failed to pause",
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name, plugin.name);
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success = false;
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}
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if (!success) {
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Close(false);
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break;
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}
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} while (command == Command::NONE);
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pause = false;
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}
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void
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AudioOutput::Task()
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{
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FormatThreadName("output:%s", name);
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try {
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SetThreadRealtime();
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} catch (const std::runtime_error &e) {
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LogError(e,
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"OutputThread could not get realtime scheduling, continuing anyway");
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}
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SetThreadTimerSlackUS(100);
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const std::lock_guard<Mutex> lock(mutex);
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while (true) {
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switch (command) {
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case Command::NONE:
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break;
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case Command::ENABLE:
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last_error = nullptr;
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try {
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Enable();
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} catch (const std::runtime_error &e) {
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LogError(e);
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fail_timer.Update();
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last_error = std::current_exception();
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}
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CommandFinished();
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break;
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case Command::DISABLE:
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Disable();
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CommandFinished();
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break;
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case Command::OPEN:
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last_error = nullptr;
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try {
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Open();
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} catch (const std::runtime_error &e) {
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LogError(e);
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fail_timer.Update();
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last_error = std::current_exception();
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}
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CommandFinished();
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break;
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case Command::CLOSE:
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if (open)
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Close(false);
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CommandFinished();
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break;
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case Command::PAUSE:
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if (!open) {
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/* the output has failed after
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audio_output_all_pause() has
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submitted the PAUSE command; bail
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out */
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CommandFinished();
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break;
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}
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Pause();
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/* don't "break" here: this might cause
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Play() to be called when command==CLOSE
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ends the paused state - "continue" checks
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the new command first */
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continue;
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case Command::DRAIN:
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if (open) {
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const ScopeUnlock unlock(mutex);
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ao_plugin_drain(*this);
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}
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CommandFinished();
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continue;
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case Command::CANCEL:
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source.Cancel();
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if (open) {
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const ScopeUnlock unlock(mutex);
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ao_plugin_cancel(*this);
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}
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CommandFinished();
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continue;
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case Command::KILL:
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Disable();
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source.Cancel();
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CommandFinished();
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return;
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}
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if (open && allow_play && Play())
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/* don't wait for an event if there are more
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chunks in the pipe */
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continue;
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if (command == Command::NONE) {
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woken_for_play = false;
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cond.wait(mutex);
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}
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}
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}
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void
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AudioOutput::StartThread()
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{
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assert(command == Command::NONE);
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thread.Start();
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}
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