mpd/src/output/Control.cxx
2023-03-06 14:59:48 +01:00

456 lines
8.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "Control.hxx"
#include "Filtered.hxx"
#include "Client.hxx"
#include "Domain.hxx"
#include "lib/fmt/ExceptionFormatter.hxx"
#include "mixer/Mixer.hxx"
#include "config/Block.hxx"
#include "Log.hxx"
#include <cassert>
/** after a failure, wait this duration before
automatically reopening the device */
static constexpr PeriodClock::Duration REOPEN_AFTER = std::chrono::seconds(10);
AudioOutputControl::AudioOutputControl(std::unique_ptr<FilteredAudioOutput> _output,
AudioOutputClient &_client,
const ConfigBlock &block)
:output(std::move(_output)),
name(output->GetName()),
client(_client),
thread(BIND_THIS_METHOD(Task)),
tags(block.GetBlockValue("tags", true)),
always_on(block.GetBlockValue("always_on", false)),
enabled(block.GetBlockValue("enabled", true))
{
}
AudioOutputControl::AudioOutputControl(AudioOutputControl &&src,
AudioOutputClient &_client) noexcept
:output(src.Steal()),
name(output->GetName()),
client(_client),
thread(BIND_THIS_METHOD(Task)),
tags(src.tags),
always_on(src.always_on)
{
}
AudioOutputControl::~AudioOutputControl() noexcept
{
StopThread();
}
std::unique_ptr<FilteredAudioOutput>
AudioOutputControl::Steal() noexcept
{
assert(!IsDummy());
/* close and disable the output */
{
std::unique_lock<Mutex> lock(mutex);
if (really_enabled && output->SupportsEnableDisable())
CommandWait(lock, Command::DISABLE);
enabled = really_enabled = false;
}
/* stop the thread */
StopThread();
/* now we can finally remove it */
const std::scoped_lock<Mutex> protect(mutex);
return std::exchange(output, nullptr);
}
void
AudioOutputControl::ReplaceDummy(std::unique_ptr<FilteredAudioOutput> new_output,
bool _enabled) noexcept
{
assert(IsDummy());
assert(new_output);
{
const std::scoped_lock<Mutex> protect(mutex);
output = std::move(new_output);
enabled = _enabled;
}
client.ApplyEnabled();
}
const char *
AudioOutputControl::GetPluginName() const noexcept
{
return output ? output->GetPluginName() : "dummy";
}
const char *
AudioOutputControl::GetLogName() const noexcept
{
assert(!IsDummy());
return output ? output->GetLogName() : name.c_str();
}
Mixer *
AudioOutputControl::GetMixer() const noexcept
{
return output ? output->mixer : nullptr;
}
std::map<std::string, std::string>
AudioOutputControl::GetAttributes() const noexcept
{
return output
? output->GetAttributes()
: std::map<std::string, std::string>{};
}
void
AudioOutputControl::SetAttribute(std::string &&attribute_name,
std::string &&value)
{
if (!output)
throw std::runtime_error("Cannot set attribute on dummy output");
output->SetAttribute(std::move(attribute_name), std::move(value));
}
bool
AudioOutputControl::LockSetEnabled(bool new_value) noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
if (new_value == enabled)
return false;
enabled = new_value;
return true;
}
bool
AudioOutputControl::LockToggleEnabled() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
return enabled = !enabled;
}
void
AudioOutputControl::WaitForCommand(std::unique_lock<Mutex> &lock) noexcept
{
client_cond.wait(lock, [this]{ return IsCommandFinished(); });
}
void
AudioOutputControl::CommandAsync(Command cmd) noexcept
{
assert(IsCommandFinished());
command = cmd;
wake_cond.notify_one();
}
void
AudioOutputControl::CommandWait(std::unique_lock<Mutex> &lock,
Command cmd) noexcept
{
CommandAsync(cmd);
WaitForCommand(lock);
}
void
AudioOutputControl::LockCommandWait(Command cmd) noexcept
{
std::unique_lock<Mutex> lock(mutex);
CommandWait(lock, cmd);
}
void
AudioOutputControl::EnableAsync()
{
if (!output)
return;
if (!thread.IsDefined()) {
if (!output->SupportsEnableDisable()) {
/* don't bother to start the thread now if the
device doesn't even have a enable() method;
just assign the variable and we're done */
really_enabled = true;
return;
}
StartThread();
}
CommandAsync(Command::ENABLE);
}
void
AudioOutputControl::DisableAsync() noexcept
{
if (!output)
return;
if (!thread.IsDefined()) {
if (!output->SupportsEnableDisable())
really_enabled = false;
else
/* if there's no thread yet, the device cannot
be enabled */
assert(!really_enabled);
return;
}
CommandAsync(Command::DISABLE);
}
void
AudioOutputControl::EnableDisableAsync()
{
if (enabled == really_enabled)
return;
if (enabled)
EnableAsync();
else
DisableAsync();
}
inline bool
AudioOutputControl::Open(std::unique_lock<Mutex> &lock,
const AudioFormat audio_format,
const MusicPipe &mp) noexcept
{
assert(allow_play);
assert(audio_format.IsValid());
fail_timer.Reset();
if (open && audio_format == request.audio_format) {
assert(request.pipe == &mp || (always_on && pause));
if (!pause)
/* already open, already the right parameters
- nothing needs to be done */
return true;
}
request.audio_format = audio_format;
request.pipe = &mp;
if (!thread.IsDefined()) {
try {
StartThread();
} catch (...) {
LogError(std::current_exception());
return false;
}
}
CommandWait(lock, Command::OPEN);
const bool open2 = open;
if (open2 && output->mixer != nullptr) {
const ScopeUnlock unlock(mutex);
try {
output->mixer->LockOpen();
} catch (...) {
FmtError(output_domain,
"Failed to open mixer for '{}': {}",
GetName(), std::current_exception());
}
}
return open2;
}
void
AudioOutputControl::CloseWait(std::unique_lock<Mutex> &lock) noexcept
{
assert(allow_play);
if (IsDummy())
return;
if (output->mixer != nullptr)
output->mixer->LockAutoClose();
assert(!open || !fail_timer.IsDefined());
if (open)
CommandWait(lock, Command::CLOSE);
else
fail_timer.Reset();
}
bool
AudioOutputControl::LockUpdate(const AudioFormat audio_format,
const MusicPipe &mp,
bool force) noexcept
{
std::unique_lock<Mutex> lock(mutex);
if (enabled && really_enabled) {
if (force || !fail_timer.IsDefined() ||
fail_timer.Check(REOPEN_AFTER * 1000)) {
return Open(lock, audio_format, mp);
}
} else if (IsOpen())
CloseWait(lock);
return false;
}
bool
AudioOutputControl::IsChunkConsumed(const MusicChunk &chunk) const noexcept
{
if (!open)
return true;
return source.IsChunkConsumed(chunk);
}
bool
AudioOutputControl::LockIsChunkConsumed(const MusicChunk &chunk) const noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
return IsChunkConsumed(chunk);
}
void
AudioOutputControl::LockPlay() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
assert(allow_play);
if (IsOpen() && !in_playback_loop && !woken_for_play) {
woken_for_play = true;
wake_cond.notify_one();
}
}
void
AudioOutputControl::LockPauseAsync() noexcept
{
if (output && output->mixer != nullptr && !output->SupportsPause())
/* the device has no pause mode: close the mixer,
unless its "global" flag is set (checked by
Mixer::LockAutoClose()) */
output->mixer->LockAutoClose();
if (output)
output->Interrupt();
const std::scoped_lock<Mutex> protect(mutex);
assert(allow_play);
if (IsOpen())
CommandAsync(Command::PAUSE);
}
void
AudioOutputControl::LockDrainAsync() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
assert(allow_play);
if (IsOpen())
CommandAsync(Command::DRAIN);
}
void
AudioOutputControl::LockCancelAsync() noexcept
{
if (output)
output->Interrupt();
const std::scoped_lock<Mutex> protect(mutex);
if (IsOpen()) {
allow_play = false;
CommandAsync(Command::CANCEL);
}
}
void
AudioOutputControl::LockAllowPlay() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
allow_play = true;
if (IsOpen())
wake_cond.notify_one();
}
void
AudioOutputControl::LockRelease() noexcept
{
if (!output)
return;
output->Interrupt();
if (output->mixer != nullptr &&
(!always_on || !output->SupportsPause()))
/* the device has no pause mode: close the mixer,
unless its "global" flag is set (checked by
Mixer::LockAutoClose()) */
output->mixer->LockAutoClose();
std::unique_lock<Mutex> lock(mutex);
assert(!open || !fail_timer.IsDefined());
assert(allow_play);
if (IsOpen())
CommandWait(lock, Command::RELEASE);
else
fail_timer.Reset();
}
void
AudioOutputControl::LockCloseWait() noexcept
{
assert(!open || !fail_timer.IsDefined());
if (output)
output->Interrupt();
std::unique_lock<Mutex> lock(mutex);
CloseWait(lock);
}
void
AudioOutputControl::BeginDestroy() noexcept
{
if (thread.IsDefined()) {
if (output)
output->Interrupt();
const std::scoped_lock<Mutex> protect(mutex);
if (!killed) {
killed = true;
CommandAsync(Command::KILL);
}
}
}
void
AudioOutputControl::StopThread() noexcept
{
BeginDestroy();
if (thread.IsDefined())
thread.Join();
assert(IsCommandFinished());
}