7471f65d95
The UPnP database plugin can now show relative song URIs for remote songs.
286 lines
6.5 KiB
C++
286 lines
6.5 KiB
C++
/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* Maps directory and song objects to file system paths.
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*/
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#include "config.h"
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#include "Mapper.hxx"
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#include "Directory.hxx"
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#include "Song.hxx"
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#include "DetachedSong.hxx"
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#include "LightSong.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "fs/Traits.hxx"
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#include "fs/Charset.hxx"
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#include "fs/FileSystem.hxx"
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#include "fs/DirectoryReader.hxx"
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#include "util/Domain.hxx"
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#include "Log.hxx"
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#include <assert.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <errno.h>
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static constexpr Domain mapper_domain("mapper");
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/**
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* The absolute path of the music directory encoded in UTF-8.
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*/
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static std::string music_dir_utf8;
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static size_t music_dir_utf8_length;
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/**
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* The absolute path of the music directory encoded in the filesystem
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* character set.
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*/
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static AllocatedPath music_dir_fs = AllocatedPath::Null();
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/**
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* The absolute path of the playlist directory encoded in the
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* filesystem character set.
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*/
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static AllocatedPath playlist_dir_fs = AllocatedPath::Null();
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static void
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check_directory(const char *path_utf8, const AllocatedPath &path_fs)
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{
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struct stat st;
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if (!StatFile(path_fs, st)) {
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FormatErrno(mapper_domain,
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"Failed to stat directory \"%s\"",
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path_utf8);
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return;
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}
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if (!S_ISDIR(st.st_mode)) {
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FormatError(mapper_domain,
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"Not a directory: %s", path_utf8);
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return;
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}
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#ifndef WIN32
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const auto x = AllocatedPath::Build(path_fs, ".");
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if (!StatFile(x, st) && errno == EACCES)
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FormatError(mapper_domain,
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"No permission to traverse (\"execute\") directory: %s",
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path_utf8);
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#endif
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const DirectoryReader reader(path_fs);
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if (reader.HasFailed() && errno == EACCES)
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FormatError(mapper_domain,
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"No permission to read directory: %s", path_utf8);
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}
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static void
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mapper_set_music_dir(AllocatedPath &&path)
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{
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assert(!path.IsNull());
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music_dir_fs = std::move(path);
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music_dir_fs.ChopSeparators();
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music_dir_utf8 = music_dir_fs.ToUTF8();
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music_dir_utf8_length = music_dir_utf8.length();
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check_directory(music_dir_utf8.c_str(), music_dir_fs);
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}
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static void
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mapper_set_playlist_dir(AllocatedPath &&path)
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{
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assert(!path.IsNull());
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playlist_dir_fs = std::move(path);
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const auto utf8 = playlist_dir_fs.ToUTF8();
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check_directory(utf8.c_str(), playlist_dir_fs);
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}
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void
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mapper_init(AllocatedPath &&_music_dir, AllocatedPath &&_playlist_dir)
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{
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if (!_music_dir.IsNull())
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mapper_set_music_dir(std::move(_music_dir));
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if (!_playlist_dir.IsNull())
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mapper_set_playlist_dir(std::move(_playlist_dir));
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}
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void mapper_finish(void)
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{
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}
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const char *
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mapper_get_music_directory_utf8(void)
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{
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return music_dir_utf8.empty()
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? nullptr
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: music_dir_utf8.c_str();
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}
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const AllocatedPath &
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mapper_get_music_directory_fs(void)
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{
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return music_dir_fs;
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}
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const char *
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map_to_relative_path(const char *path_utf8)
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{
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return !music_dir_utf8.empty() &&
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memcmp(path_utf8, music_dir_utf8.c_str(),
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music_dir_utf8_length) == 0 &&
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PathTraitsUTF8::IsSeparator(path_utf8[music_dir_utf8_length])
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? path_utf8 + music_dir_utf8_length + 1
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: path_utf8;
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}
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AllocatedPath
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map_uri_fs(const char *uri)
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{
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assert(uri != nullptr);
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assert(*uri != '/');
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if (music_dir_fs.IsNull())
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return AllocatedPath::Null();
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const auto uri_fs = AllocatedPath::FromUTF8(uri);
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if (uri_fs.IsNull())
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return AllocatedPath::Null();
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return AllocatedPath::Build(music_dir_fs, uri_fs);
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}
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AllocatedPath
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map_directory_fs(const Directory &directory)
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{
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assert(!music_dir_fs.IsNull());
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if (directory.IsRoot())
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return music_dir_fs;
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return map_uri_fs(directory.GetPath());
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}
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AllocatedPath
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map_directory_child_fs(const Directory &directory, const char *name)
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{
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assert(!music_dir_fs.IsNull());
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/* check for invalid or unauthorized base names */
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if (*name == 0 || strchr(name, '/') != nullptr ||
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strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
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return AllocatedPath::Null();
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const auto parent_fs = map_directory_fs(directory);
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if (parent_fs.IsNull())
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return AllocatedPath::Null();
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const auto name_fs = AllocatedPath::FromUTF8(name);
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if (name_fs.IsNull())
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return AllocatedPath::Null();
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return AllocatedPath::Build(parent_fs, name_fs);
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}
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/**
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* Map a song object that was created by song_dup_detached(). It does
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* not have a real parent directory, only the dummy object
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* #detached_root.
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*/
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static AllocatedPath
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map_detached_song_fs(const char *uri_utf8)
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{
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auto uri_fs = AllocatedPath::FromUTF8(uri_utf8);
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if (uri_fs.IsNull())
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return uri_fs;
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return AllocatedPath::Build(music_dir_fs, uri_fs);
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}
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DetachedSong
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map_song_detach(const LightSong &song)
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{
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DetachedSong detached(song);
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if (detached.IsInDatabase() && !detached.HasRealURI()) {
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const auto uri = song.GetURI();
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detached.SetRealURI(PathTraitsUTF8::Build(music_dir_utf8.c_str(),
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uri.c_str()));
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}
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return detached;
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}
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AllocatedPath
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map_song_fs(const Song &song)
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{
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return song.parent == nullptr
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? map_detached_song_fs(song.uri)
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: map_directory_child_fs(*song.parent, song.uri);
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}
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AllocatedPath
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map_song_fs(const DetachedSong &song)
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{
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if (song.IsAbsoluteFile())
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return AllocatedPath::FromUTF8(song.GetRealURI());
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else
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return map_uri_fs(song.GetURI());
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}
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std::string
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map_fs_to_utf8(const char *path_fs)
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{
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if (PathTraitsFS::IsSeparator(path_fs[0])) {
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path_fs = music_dir_fs.RelativeFS(path_fs);
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if (path_fs == nullptr || *path_fs == 0)
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return std::string();
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}
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return PathToUTF8(path_fs);
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}
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const AllocatedPath &
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map_spl_path(void)
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{
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return playlist_dir_fs;
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}
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AllocatedPath
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map_spl_utf8_to_fs(const char *name)
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{
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if (playlist_dir_fs.IsNull())
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return AllocatedPath::Null();
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std::string filename_utf8 = name;
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filename_utf8.append(PLAYLIST_FILE_SUFFIX);
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const auto filename_fs =
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AllocatedPath::FromUTF8(filename_utf8.c_str());
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if (filename_fs.IsNull())
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return AllocatedPath::Null();
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return AllocatedPath::Build(playlist_dir_fs, filename_fs);
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}
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