mpd/src/decoder_control.h
Max Kellermann 01cf7feac7 pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue.  The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer.  Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
2009-03-06 00:42:03 +01:00

139 lines
3.2 KiB
C

/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* Copyright (C) 2008 Max Kellermann <max@duempel.org>
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MPD_DECODER_CONTROL_H
#define MPD_DECODER_CONTROL_H
#include "decoder_command.h"
#include "audio_format.h"
#include "notify.h"
#include <assert.h>
#define DECODE_TYPE_FILE 0
#define DECODE_TYPE_URL 1
enum decoder_state {
DECODE_STATE_STOP = 0,
DECODE_STATE_START,
DECODE_STATE_DECODE,
/**
* The last "START" command failed, because there was an I/O
* error or because no decoder was able to decode the file.
* This state will only come after START; once the state has
* turned to DECODE, by definition no such error can occur.
*/
DECODE_STATE_ERROR,
};
struct decoder_control {
/** the handle of the decoder thread, or NULL if the decoder
thread isn't running */
GThread *thread;
struct notify notify;
volatile enum decoder_state state;
volatile enum decoder_command command;
bool quit;
bool seek_error;
bool seekable;
volatile double seek_where;
/** the format of the song file */
struct audio_format in_audio_format;
/** the format being sent to the music pipe */
struct audio_format out_audio_format;
struct song *current_song;
struct song *next_song;
float total_time;
/** the #music_chunk allocator */
struct music_buffer *buffer;
/** the destination pipe for decoded chunks */
struct music_pipe *pipe;
};
extern struct decoder_control dc;
void dc_init(void);
void dc_deinit(void);
static inline bool decoder_is_idle(void)
{
return (dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR) &&
dc.command != DECODE_COMMAND_START;
}
static inline bool decoder_is_starting(void)
{
return dc.command == DECODE_COMMAND_START ||
dc.state == DECODE_STATE_START;
}
static inline bool decoder_has_failed(void)
{
assert(dc.command == DECODE_COMMAND_NONE);
return dc.state == DECODE_STATE_ERROR;
}
static inline struct song *
decoder_current_song(void)
{
switch (dc.state) {
case DECODE_STATE_STOP:
case DECODE_STATE_ERROR:
return NULL;
case DECODE_STATE_START:
case DECODE_STATE_DECODE:
return dc.current_song;
}
assert(false);
return NULL;
}
void
dc_command_wait(struct notify *notify);
void
dc_start(struct notify *notify, struct song *song);
void
dc_start_async(struct song *song);
void
dc_stop(struct notify *notify);
bool
dc_seek(struct notify *notify, double where);
void
dc_quit(void);
#endif