mpd/src/output_all.c
Max Kellermann b9013944dc output: signal the output thread when CANCEL is finished
After CANCEL, the output thread waits for another signal before it
continues playback, to synchronize with the caller.  There were some
situations where this signal wasn't sent properly.  This patch adds an
explicit g_cond_signal() at two code positions.
2009-11-02 19:09:25 +01:00

552 lines
11 KiB
C

/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "output_all.h"
#include "output_internal.h"
#include "output_control.h"
#include "chunk.h"
#include "conf.h"
#include "pipe.h"
#include "buffer.h"
#include "player_control.h"
#ifndef NDEBUG
#include "chunk.h"
#endif
#include <assert.h>
#include <string.h>
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "output"
static struct audio_format input_audio_format;
static struct audio_output *audio_outputs;
static unsigned int num_audio_outputs;
/**
* The #music_buffer object where consumed chunks are returned.
*/
static struct music_buffer *g_music_buffer;
/**
* The #music_pipe object which feeds all audio outputs. It is filled
* by audio_output_all_play().
*/
static struct music_pipe *g_mp;
/**
* The "elapsed_time" stamp of the most recently finished chunk.
*/
static float audio_output_all_elapsed_time = -1.0;
unsigned int audio_output_count(void)
{
return num_audio_outputs;
}
struct audio_output *
audio_output_get(unsigned i)
{
assert(i < num_audio_outputs);
return &audio_outputs[i];
}
struct audio_output *
audio_output_find(const char *name)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_output_get(i);
if (strcmp(ao->name, name) == 0)
return ao;
}
/* name not found */
return NULL;
}
static unsigned
audio_output_config_count(void)
{
unsigned int nr = 0;
const struct config_param *param = NULL;
while ((param = config_get_next_param(CONF_AUDIO_OUTPUT, param)))
nr++;
if (!nr)
nr = 1; /* we'll always have at least one device */
return nr;
}
void
audio_output_all_init(void)
{
const struct config_param *param = NULL;
unsigned int i;
GError *error = NULL;
notify_init(&audio_output_client_notify);
num_audio_outputs = audio_output_config_count();
audio_outputs = g_new(struct audio_output, num_audio_outputs);
for (i = 0; i < num_audio_outputs; i++)
{
struct audio_output *output = &audio_outputs[i];
unsigned int j;
param = config_get_next_param(CONF_AUDIO_OUTPUT, param);
/* only allow param to be NULL if there just one audioOutput */
assert(param || (num_audio_outputs == 1));
if (!audio_output_init(output, param, &error)) {
if (param != NULL)
g_error("line %i: %s",
param->line, error->message);
else
g_error("%s", error->message);
}
/* require output names to be unique: */
for (j = 0; j < i; j++) {
if (!strcmp(output->name, audio_outputs[j].name)) {
g_error("output devices with identical "
"names: %s\n", output->name);
}
}
}
}
void
audio_output_all_finish(void)
{
unsigned int i;
for (i = 0; i < num_audio_outputs; i++) {
audio_output_finish(&audio_outputs[i]);
}
g_free(audio_outputs);
audio_outputs = NULL;
num_audio_outputs = 0;
notify_deinit(&audio_output_client_notify);
}
void
audio_output_all_enable_disable(void)
{
for (unsigned i = 0; i < num_audio_outputs; i++) {
struct audio_output *ao = &audio_outputs[i];
bool enabled;
g_mutex_lock(ao->mutex);
enabled = ao->really_enabled;
g_mutex_unlock(ao->mutex);
if (ao->enabled != enabled) {
if (ao->enabled)
audio_output_enable(ao);
else
audio_output_disable(ao);
}
}
}
/**
* Determine if all (active) outputs have finished the current
* command.
*/
static bool
audio_output_all_finished(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = &audio_outputs[i];
bool not_finished;
g_mutex_lock(ao->mutex);
not_finished = audio_output_is_open(ao) &&
!audio_output_command_is_finished(ao);
g_mutex_unlock(ao->mutex);
if (not_finished)
return false;
}
return true;
}
static void audio_output_wait_all(void)
{
while (!audio_output_all_finished())
notify_wait(&audio_output_client_notify);
}
/**
* Signals the audio output if it is open. This function locks the
* mutex.
*/
static void
audio_output_lock_signal(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
if (audio_output_is_open(ao))
g_cond_signal(ao->cond);
g_mutex_unlock(ao->mutex);
}
/**
* Signals all audio outputs which are open.
*/
static void
audio_output_signal_all(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i)
audio_output_lock_signal(&audio_outputs[i]);
}
static void
audio_output_reset_reopen(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
if (!ao->open && ao->fail_timer != NULL) {
g_timer_destroy(ao->fail_timer);
ao->fail_timer = NULL;
}
g_mutex_unlock(ao->mutex);
}
/**
* Resets the "reopen" flag on all audio devices. MPD should
* immediately retry to open the device instead of waiting for the
* timeout when the user wants to start playback.
*/
static void
audio_output_all_reset_reopen(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = &audio_outputs[i];
audio_output_reset_reopen(ao);
}
}
/**
* Opens all output devices which are enabled, but closed.
*
* @return true if there is at least open output device which is open
*/
static bool
audio_output_all_update(void)
{
unsigned int i;
bool ret = false;
if (!audio_format_defined(&input_audio_format))
return false;
for (i = 0; i < num_audio_outputs; ++i)
ret = audio_output_update(&audio_outputs[i],
&input_audio_format, g_mp) || ret;
return ret;
}
bool
audio_output_all_play(struct music_chunk *chunk)
{
bool ret;
unsigned int i;
assert(g_music_buffer != NULL);
assert(g_mp != NULL);
assert(chunk != NULL);
assert(music_chunk_check_format(chunk, &input_audio_format));
ret = audio_output_all_update();
if (!ret)
return false;
music_pipe_push(g_mp, chunk);
for (i = 0; i < num_audio_outputs; ++i)
audio_output_play(&audio_outputs[i]);
return true;
}
bool
audio_output_all_open(const struct audio_format *audio_format,
struct music_buffer *buffer)
{
bool ret = false, enabled = false;
unsigned int i;
assert(audio_format != NULL);
assert(buffer != NULL);
assert(g_music_buffer == NULL || g_music_buffer == buffer);
assert((g_mp == NULL) == (g_music_buffer == NULL));
g_music_buffer = buffer;
/* the audio format must be the same as existing chunks in the
pipe */
assert(g_mp == NULL || music_pipe_check_format(g_mp, audio_format));
if (g_mp == NULL)
g_mp = music_pipe_new();
else
/* if the pipe hasn't been cleared, the the audio
format must not have changed */
assert(music_pipe_size(g_mp) == 0 ||
audio_format_equals(audio_format,
&input_audio_format));
input_audio_format = *audio_format;
audio_output_all_reset_reopen();
audio_output_all_update();
for (i = 0; i < num_audio_outputs; ++i) {
if (audio_outputs[i].enabled)
enabled = true;
if (audio_outputs[i].open)
ret = true;
}
if (!enabled)
g_warning("All audio outputs are disabled");
if (!ret)
/* close all devices if there was an error */
audio_output_all_close();
return ret;
}
/**
* Has the specified audio output already consumed this chunk?
*/
static bool
chunk_is_consumed_in(const struct audio_output *ao,
const struct music_chunk *chunk)
{
if (!ao->open)
return true;
if (ao->chunk == NULL)
return false;
assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk));
if (chunk != ao->chunk) {
assert(chunk->next != NULL);
return true;
}
return ao->chunk_finished && chunk->next == NULL;
}
/**
* Has this chunk been consumed by all audio outputs?
*/
static bool
chunk_is_consumed(const struct music_chunk *chunk)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
const struct audio_output *ao = &audio_outputs[i];
bool consumed;
g_mutex_lock(ao->mutex);
consumed = chunk_is_consumed_in(ao, chunk);
g_mutex_unlock(ao->mutex);
if (!consumed)
return false;
}
return true;
}
/**
* There's only one chunk left in the pipe (#g_mp), and all audio
* outputs have consumed it already. Clear the reference.
*/
static void
clear_tail_chunk(G_GNUC_UNUSED const struct music_chunk *chunk, bool *locked)
{
assert(chunk->next == NULL);
assert(music_pipe_contains(g_mp, chunk));
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = &audio_outputs[i];
/* this mutex will be unlocked by the caller when it's
ready */
g_mutex_lock(ao->mutex);
locked[i] = ao->open;
if (!locked[i]) {
g_mutex_unlock(ao->mutex);
continue;
}
assert(ao->chunk == chunk);
assert(ao->chunk_finished);
ao->chunk = NULL;
}
}
unsigned
audio_output_all_check(void)
{
const struct music_chunk *chunk;
bool is_tail;
struct music_chunk *shifted;
bool locked[num_audio_outputs];
assert(g_music_buffer != NULL);
assert(g_mp != NULL);
while ((chunk = music_pipe_peek(g_mp)) != NULL) {
assert(music_pipe_size(g_mp) > 0);
if (!chunk_is_consumed(chunk))
/* at least one output is not finished playing
this chunk */
return music_pipe_size(g_mp);
audio_output_all_elapsed_time = chunk->times;
is_tail = chunk->next == NULL;
if (is_tail)
/* this is the tail of the pipe - clear the
chunk reference in all outputs */
clear_tail_chunk(chunk, locked);
/* remove the chunk from the pipe */
shifted = music_pipe_shift(g_mp);
assert(shifted == chunk);
if (is_tail)
/* unlock all audio outputs which were locked
by clear_tail_chunk() */
for (unsigned i = 0; i < num_audio_outputs; ++i)
if (locked[i])
g_mutex_unlock(audio_outputs[i].mutex);
/* return the chunk to the buffer */
music_buffer_return(g_music_buffer, shifted);
}
return 0;
}
bool
audio_output_all_wait(unsigned threshold)
{
player_lock();
if (audio_output_all_check() < threshold) {
player_unlock();
return true;
}
player_wait();
player_unlock();
return audio_output_all_check() < threshold;
}
void
audio_output_all_pause(void)
{
unsigned int i;
audio_output_all_update();
for (i = 0; i < num_audio_outputs; ++i)
audio_output_pause(&audio_outputs[i]);
audio_output_wait_all();
}
void
audio_output_all_cancel(void)
{
unsigned int i;
/* send the cancel() command to all audio outputs */
for (i = 0; i < num_audio_outputs; ++i)
audio_output_cancel(&audio_outputs[i]);
audio_output_wait_all();
/* clear the music pipe and return all chunks to the buffer */
if (g_mp != NULL)
music_pipe_clear(g_mp, g_music_buffer);
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
audio_output_signal_all();
/* invalidate elapsed_time */
audio_output_all_elapsed_time = -1.0;
}
void
audio_output_all_close(void)
{
unsigned int i;
for (i = 0; i < num_audio_outputs; ++i)
audio_output_close(&audio_outputs[i]);
if (g_mp != NULL) {
assert(g_music_buffer != NULL);
music_pipe_clear(g_mp, g_music_buffer);
music_pipe_free(g_mp);
g_mp = NULL;
}
g_music_buffer = NULL;
audio_format_clear(&input_audio_format);
audio_output_all_elapsed_time = -1.0;
}
float
audio_output_all_get_elapsed_time(void)
{
return audio_output_all_elapsed_time;
}