300 lines
6.6 KiB
C++
300 lines
6.6 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_CONTROL_HXX
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#define MPD_DECODER_CONTROL_HXX
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#include "DecoderCommand.hxx"
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#include "AudioFormat.hxx"
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#include "thread/Mutex.hxx"
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#include "thread/Cond.hxx"
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#include <glib.h>
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#include <assert.h>
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struct Song;
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enum decoder_state {
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DECODE_STATE_STOP = 0,
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DECODE_STATE_START,
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DECODE_STATE_DECODE,
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/**
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* The last "START" command failed, because there was an I/O
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* error or because no decoder was able to decode the file.
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* This state will only come after START; once the state has
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* turned to DECODE, by definition no such error can occur.
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*/
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DECODE_STATE_ERROR,
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};
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struct decoder_control {
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/** the handle of the decoder thread, or NULL if the decoder
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thread isn't running */
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GThread *thread;
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/**
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* This lock protects #state and #command.
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*/
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mutable Mutex mutex;
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/**
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* Trigger this object after you have modified #command. This
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* is also used by the decoder thread to notify the caller
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* when it has finished a command.
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*/
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Cond cond;
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/**
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* The trigger of this object's client. It is signalled
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* whenever an event occurs.
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*/
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Cond client_cond;
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enum decoder_state state;
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enum decoder_command command;
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/**
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* The error that occurred in the decoder thread. This
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* attribute is only valid if #state is #DECODE_STATE_ERROR.
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* The object must be freed when this object transitions to
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* any other state (usually #DECODE_STATE_START).
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*/
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GError *error;
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bool quit;
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bool seek_error;
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bool seekable;
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double seek_where;
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/** the format of the song file */
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AudioFormat in_audio_format;
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/** the format being sent to the music pipe */
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AudioFormat out_audio_format;
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/**
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* The song currently being decoded. This attribute is set by
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* the player thread, when it sends the #DECODE_COMMAND_START
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* command.
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*
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* This is a duplicate, and must be freed when this attribute
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* is cleared.
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*/
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Song *song;
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/**
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* The initial seek position (in milliseconds), e.g. to the
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* start of a sub-track described by a CUE file.
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*
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* This attribute is set by dc_start().
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*/
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unsigned start_ms;
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/**
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* The decoder will stop when it reaches this position (in
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* milliseconds). 0 means don't stop before the end of the
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* file.
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*
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* This attribute is set by dc_start().
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*/
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unsigned end_ms;
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float total_time;
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/** the #music_chunk allocator */
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struct music_buffer *buffer;
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/**
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* The destination pipe for decoded chunks. The caller thread
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* owns this object, and is responsible for freeing it.
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*/
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struct music_pipe *pipe;
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float replay_gain_db;
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float replay_gain_prev_db;
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char *mixramp_start;
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char *mixramp_end;
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char *mixramp_prev_end;
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decoder_control();
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~decoder_control();
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/**
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* Locks the object.
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*/
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void Lock() const {
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mutex.lock();
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}
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/**
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* Unlocks the object.
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*/
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void Unlock() const {
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mutex.unlock();
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}
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/**
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* Signals the object. This function is only valid in the
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* player thread. The object should be locked prior to
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* calling this function.
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*/
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void Signal() {
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cond.signal();
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}
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/**
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* Waits for a signal on the #decoder_control object. This function
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* is only valid in the decoder thread. The object must be locked
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* prior to calling this function.
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*/
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void Wait() {
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cond.wait(mutex);
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}
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/**
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* Waits for a signal from the decoder thread. This object
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* must be locked prior to calling this function. This method
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* is only valid in the player thread.
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*/
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void WaitForDecoder() {
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client_cond.wait(mutex);
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}
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bool IsIdle() const {
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return state == DECODE_STATE_STOP ||
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state == DECODE_STATE_ERROR;
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}
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gcc_pure
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bool LockIsIdle() const {
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Lock();
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bool result = IsIdle();
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Unlock();
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return result;
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}
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bool IsStarting() const {
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return state == DECODE_STATE_START;
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}
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gcc_pure
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bool LockIsStarting() const {
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Lock();
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bool result = IsStarting();
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Unlock();
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return result;
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}
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bool HasFailed() const {
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assert(command == DECODE_COMMAND_NONE);
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return state == DECODE_STATE_ERROR;
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}
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gcc_pure
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bool LockHasFailed() const {
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Lock();
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bool result = HasFailed();
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Unlock();
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return result;
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}
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/**
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* Checks whether an error has occurred, and if so, returns a newly
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* allocated copy of the #GError object.
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*
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* Caller must lock the object.
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*/
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GError *GetError() const {
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assert(command == DECODE_COMMAND_NONE);
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assert(state != DECODE_STATE_ERROR || error != nullptr);
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return state == DECODE_STATE_ERROR
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? g_error_copy(error)
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: nullptr;
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}
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/**
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* Like dc_get_error(), but locks and unlocks the object.
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*/
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GError *LockGetError() const {
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Lock();
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GError *result = GetError();
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Unlock();
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return result;
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}
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/**
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* Clear the error condition and free the #GError object (if any).
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*
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* Caller must lock the object.
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*/
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void ClearError() {
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if (state == DECODE_STATE_ERROR) {
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g_error_free(error);
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state = DECODE_STATE_STOP;
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}
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}
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/**
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* Check if the specified song is currently being decoded. If the
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* decoder is not running currently (or being started), then this
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* function returns false in any case.
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*
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* Caller must lock the object.
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*/
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gcc_pure
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bool IsCurrentSong(const Song *_song) const;
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gcc_pure
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bool LockIsCurrentSong(const Song *_song) const {
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Lock();
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const bool result = IsCurrentSong(_song);
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Unlock();
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return result;
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}
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/**
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* Start the decoder.
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*
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* @param song the song to be decoded; the given instance will be
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* owned and freed by the decoder
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* @param start_ms see #decoder_control
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* @param end_ms see #decoder_control
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* @param pipe the pipe which receives the decoded chunks (owned by
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* the caller)
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*/
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void Start(Song *song, unsigned start_ms, unsigned end_ms,
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music_buffer *buffer, music_pipe *pipe);
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void Stop();
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bool Seek(double where);
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void Quit();
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void MixRampStart(char *_mixramp_start);
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void MixRampEnd(char *_mixramp_end);
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void MixRampPrevEnd(char *_mixramp_prev_end);
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};
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#endif
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