mpd/src/Mapper.hxx
Max Kellermann 322b061632 DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and
DetachedSong will be used by everybody else.  DetachedSong is easier
to use, but Song has lower overhead.
2014-01-09 09:05:58 +01:00

154 lines
3.7 KiB
C++

/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Maps directory and song objects to file system paths.
*/
#ifndef MPD_MAPPER_HXX
#define MPD_MAPPER_HXX
#include <string>
#include "Compiler.h"
#define PLAYLIST_FILE_SUFFIX ".m3u"
class AllocatedPath;
struct Directory;
struct Song;
class DetachedSong;
void
mapper_init(AllocatedPath &&music_dir, AllocatedPath &&playlist_dir);
void mapper_finish(void);
/**
* Return the absolute path of the music directory encoded in UTF-8 or
* nullptr if no music directory was configured.
*/
gcc_const
const char *
mapper_get_music_directory_utf8(void);
/**
* Return the absolute path of the music directory encoded in the
* filesystem character set.
*/
gcc_const
const AllocatedPath &
mapper_get_music_directory_fs(void);
/**
* Returns true if a music directory was configured.
*/
gcc_const
static inline bool
mapper_has_music_directory(void)
{
return mapper_get_music_directory_utf8() != nullptr;
}
/**
* If the specified absolute path points inside the music directory,
* this function converts it to a relative path. If not, it returns
* the unmodified string pointer.
*/
gcc_pure
const char *
map_to_relative_path(const char *path_utf8);
/**
* Determines the absolute file system path of a relative URI. This
* is basically done by converting the URI to the file system charset
* and prepending the music directory.
*/
gcc_pure
AllocatedPath
map_uri_fs(const char *uri);
/**
* Determines the file system path of a directory object.
*
* @param directory the directory object
* @return the path in file system encoding, or nullptr if mapping failed
*/
gcc_pure
AllocatedPath
map_directory_fs(const Directory &directory);
/**
* Determines the file system path of a directory's child (may be a
* sub directory or a song).
*
* @param directory the parent directory object
* @param name the child's name in UTF-8
* @return the path in file system encoding, or nullptr if mapping failed
*/
gcc_pure
AllocatedPath
map_directory_child_fs(const Directory &directory, const char *name);
/**
* Determines the file system path of a song. This must not be a
* remote song.
*
* @param song the song object
* @return the path in file system encoding, or nullptr if mapping failed
*/
gcc_pure
AllocatedPath
map_song_fs(const Song &song);
gcc_pure
AllocatedPath
map_song_fs(const DetachedSong &song);
/**
* Maps a file system path (relative to the music directory or
* absolute) to a relative path in UTF-8 encoding.
*
* @param path_fs a path in file system encoding
* @return the relative path in UTF-8, or an empty string if mapping
* failed
*/
gcc_pure
std::string
map_fs_to_utf8(const char *path_fs);
/**
* Returns the playlist directory.
*/
gcc_const
const AllocatedPath &
map_spl_path(void);
/**
* Maps a playlist name (without the ".m3u" suffix) to a file system
* path.
*
* @return the path in file system encoding, or nullptr if mapping failed
*/
gcc_pure
AllocatedPath
map_spl_utf8_to_fs(const char *name);
#endif