170 lines
4.5 KiB
C++
170 lines
4.5 KiB
C++
/*
|
|
* Copyright 2003-2017 The Music Player Daemon Project
|
|
* http://www.musicpd.org
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MPD_AUDIO_OUTPUT_INTERFACE_HXX
|
|
#define MPD_AUDIO_OUTPUT_INTERFACE_HXX
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <chrono>
|
|
#include <stdexcept>
|
|
|
|
struct AudioFormat;
|
|
struct Tag;
|
|
|
|
class AudioOutput {
|
|
const unsigned flags;
|
|
|
|
protected:
|
|
static constexpr unsigned FLAG_ENABLE_DISABLE = 0x1;
|
|
static constexpr unsigned FLAG_PAUSE = 0x2;
|
|
|
|
/**
|
|
* This output requires an "audio_format" setting which
|
|
* evaluates AudioFormat::IsFullyDefined().
|
|
*/
|
|
static constexpr unsigned FLAG_NEED_FULLY_DEFINED_AUDIO_FORMAT = 0x4;
|
|
|
|
public:
|
|
explicit AudioOutput(unsigned _flags):flags(_flags) {}
|
|
virtual ~AudioOutput() = default;
|
|
|
|
AudioOutput(const AudioOutput &) = delete;
|
|
AudioOutput &operator=(const AudioOutput &) = delete;
|
|
|
|
bool SupportsEnableDisable() const {
|
|
return flags & FLAG_ENABLE_DISABLE;
|
|
}
|
|
|
|
bool SupportsPause() const {
|
|
return flags & FLAG_PAUSE;
|
|
}
|
|
|
|
bool GetNeedFullyDefinedAudioFormat() const {
|
|
return flags & FLAG_NEED_FULLY_DEFINED_AUDIO_FORMAT;
|
|
}
|
|
|
|
/**
|
|
* Returns a map of runtime attributes.
|
|
*
|
|
* This method must be thread-safe.
|
|
*/
|
|
virtual const std::map<std::string, std::string> GetAttributes() const noexcept {
|
|
return {};
|
|
}
|
|
|
|
/**
|
|
* Manipulate a runtime attribute on client request.
|
|
*
|
|
* This method must be thread-safe.
|
|
*/
|
|
virtual void SetAttribute(std::string &&name, std::string &&value);
|
|
|
|
/**
|
|
* Enable the device. This may allocate resources, preparing
|
|
* for the device to be opened.
|
|
*
|
|
* Throws #std::runtime_error on error.
|
|
*/
|
|
virtual void Enable() {}
|
|
|
|
/**
|
|
* Disables the device. It is closed before this method is
|
|
* called.
|
|
*/
|
|
virtual void Disable() noexcept {}
|
|
|
|
/**
|
|
* Really open the device.
|
|
*
|
|
* Throws #std::runtime_error on error.
|
|
*
|
|
* @param audio_format the audio format in which data is going
|
|
* to be delivered; may be modified by the plugin
|
|
*/
|
|
virtual void Open(AudioFormat &audio_format) = 0;
|
|
|
|
/**
|
|
* Close the device.
|
|
*/
|
|
virtual void Close() noexcept = 0;
|
|
|
|
/**
|
|
* Returns a positive number if the output thread shall further
|
|
* delay the next call to Play() or Pause(), which will happen
|
|
* until this function returns 0. This should be implemented
|
|
* instead of doing a sleep inside the plugin, because this
|
|
* allows MPD to listen to commands meanwhile.
|
|
*
|
|
* @return the duration to wait
|
|
*/
|
|
virtual std::chrono::steady_clock::duration Delay() const noexcept {
|
|
return std::chrono::steady_clock::duration::zero();
|
|
}
|
|
|
|
/**
|
|
* Display metadata for the next chunk. Optional method,
|
|
* because not all devices can display metadata.
|
|
*/
|
|
virtual void SendTag(const Tag &) {}
|
|
|
|
/**
|
|
* Play a chunk of audio data. The method blocks until at
|
|
* least one audio frame is consumed.
|
|
*
|
|
* Throws #std::runtime_error on error.
|
|
*
|
|
* @return the number of bytes played (must be a multiple of
|
|
* the frame size)
|
|
*/
|
|
virtual size_t Play(const void *chunk, size_t size) = 0;
|
|
|
|
/**
|
|
* Wait until the device has finished playing.
|
|
*/
|
|
virtual void Drain() {}
|
|
|
|
/**
|
|
* Try to cancel data which may still be in the device's
|
|
* buffers.
|
|
*/
|
|
virtual void Cancel() noexcept {}
|
|
|
|
/**
|
|
* Pause the device. If supported, it may perform a special
|
|
* action, which keeps the device open, but does not play
|
|
* anything. Output plugins like "shout" might want to play
|
|
* silence during pause, so their clients won't be
|
|
* disconnected. Plugins which do not support pausing will
|
|
* simply be closed, and have to be reopened when unpaused.
|
|
*
|
|
* @return false on error (output will be closed by caller),
|
|
* true for continue to pause
|
|
*
|
|
* Instead of returning false, the method may throw an
|
|
* exception, which will be logged.
|
|
*/
|
|
virtual bool Pause() {
|
|
/* fail because this method is not implemented */
|
|
return false;
|
|
}
|
|
};
|
|
|
|
#endif
|