2f43e4bc66
Finally restores an important feature that has been broken for several
months when the PlayerThread started working with Song copies instead
of pointers to the Queue's Song instances (commit e96779d
).
182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PARTITION_HXX
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#define MPD_PARTITION_HXX
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#include "Playlist.hxx"
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#include "PlayerControl.hxx"
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struct Instance;
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/**
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* A partition of the Music Player Daemon. It is a separate unit with
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* a playlist, a player, outputs etc.
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*/
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struct Partition {
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Instance &instance;
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struct playlist playlist;
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player_control pc;
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Partition(Instance &_instance,
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unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play)
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:instance(_instance), playlist(max_length),
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pc(buffer_chunks, buffered_before_play) {
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}
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void ClearQueue() {
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playlist.Clear(pc);
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}
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PlaylistResult AppendFile(const char *path_utf8,
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unsigned *added_id=nullptr) {
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return playlist.AppendFile(pc, path_utf8, added_id);
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}
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PlaylistResult AppendURI(const char *uri_utf8,
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unsigned *added_id=nullptr) {
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return playlist.AppendURI(pc, uri_utf8, added_id);
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}
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PlaylistResult DeletePosition(unsigned position) {
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return playlist.DeletePosition(pc, position);
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}
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PlaylistResult DeleteId(unsigned id) {
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return playlist.DeleteId(pc, id);
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}
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/**
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* Deletes a range of songs from the playlist.
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*
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* @param start the position of the first song to delete
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* @param end the position after the last song to delete
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*/
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PlaylistResult DeleteRange(unsigned start, unsigned end) {
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return playlist.DeleteRange(pc, start, end);
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}
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void DeleteSong(const Song &song) {
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playlist.DeleteSong(pc, song);
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}
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void Shuffle(unsigned start, unsigned end) {
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playlist.Shuffle(pc, start, end);
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}
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PlaylistResult MoveRange(unsigned start, unsigned end, int to) {
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return playlist.MoveRange(pc, start, end, to);
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}
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PlaylistResult MoveId(unsigned id, int to) {
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return playlist.MoveId(pc, id, to);
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}
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PlaylistResult SwapPositions(unsigned song1, unsigned song2) {
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return playlist.SwapPositions(pc, song1, song2);
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}
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PlaylistResult SwapIds(unsigned id1, unsigned id2) {
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return playlist.SwapIds(pc, id1, id2);
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}
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PlaylistResult SetPriorityRange(unsigned start_position,
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unsigned end_position,
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uint8_t priority) {
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return playlist.SetPriorityRange(pc,
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start_position, end_position,
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priority);
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}
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PlaylistResult SetPriorityId(unsigned song_id,
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uint8_t priority) {
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return playlist.SetPriorityId(pc, song_id, priority);
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}
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void Stop() {
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playlist.Stop(pc);
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}
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PlaylistResult PlayPosition(int position) {
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return playlist.PlayPosition(pc, position);
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}
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PlaylistResult PlayId(int id) {
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return playlist.PlayId(pc, id);
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}
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void PlayNext() {
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return playlist.PlayNext(pc);
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}
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void PlayPrevious() {
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return playlist.PlayPrevious(pc);
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}
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PlaylistResult SeekSongPosition(unsigned song_position,
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float seek_time) {
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return playlist.SeekSongPosition(pc, song_position, seek_time);
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}
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PlaylistResult SeekSongId(unsigned song_id, float seek_time) {
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return playlist.SeekSongId(pc, song_id, seek_time);
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}
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PlaylistResult SeekCurrent(float seek_time, bool relative) {
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return playlist.SeekCurrent(pc, seek_time, relative);
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}
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void SetRepeat(bool new_value) {
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playlist.SetRepeat(pc, new_value);
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}
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bool GetRandom() const {
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return playlist.GetRandom();
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}
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void SetRandom(bool new_value) {
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playlist.SetRandom(pc, new_value);
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}
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void SetSingle(bool new_value) {
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playlist.SetSingle(pc, new_value);
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}
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void SetConsume(bool new_value) {
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playlist.SetConsume(new_value);
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}
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/**
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* A tag in the play queue has been modified by the player
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* thread. Propagate the change to all subsystems.
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*/
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void TagModified();
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/**
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* Synchronize the player with the play queue.
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*/
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void SyncWithPlayer();
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};
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#endif
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