ce49d99c2f
Since we switched from autotools to Meson in commit
94592c1406
, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "UpdateIO.hxx"
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#include "db/plugins/simple/Directory.hxx"
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#include "storage/FileInfo.hxx"
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#include "storage/StorageInterface.hxx"
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#include "fs/Traits.hxx"
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#include "fs/FileSystem.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "Log.hxx"
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#include <stdexcept>
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#include <errno.h>
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bool
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GetInfo(Storage &storage, const char *uri_utf8, StorageFileInfo &info) noexcept
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try {
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info = storage.GetInfo(uri_utf8, true);
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return true;
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} catch (...) {
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LogError(std::current_exception());
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return false;
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}
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bool
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GetInfo(StorageDirectoryReader &reader, StorageFileInfo &info) noexcept
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try {
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info = reader.GetInfo(true);
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return true;
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} catch (...) {
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LogError(std::current_exception());
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return false;
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}
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bool
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DirectoryExists(Storage &storage, const Directory &directory) noexcept
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{
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StorageFileInfo info;
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try {
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info = storage.GetInfo(directory.GetPath(), true);
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} catch (...) {
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return false;
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}
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return directory.device == DEVICE_INARCHIVE ||
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directory.device == DEVICE_CONTAINER
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? info.IsRegular()
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: info.IsDirectory();
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}
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static StorageFileInfo
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GetDirectoryChildInfo(Storage &storage, const Directory &directory,
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const char *name_utf8)
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{
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const auto uri_utf8 = PathTraitsUTF8::Build(directory.GetPath(),
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name_utf8);
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return storage.GetInfo(uri_utf8.c_str(), true);
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}
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bool
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directory_child_is_regular(Storage &storage, const Directory &directory,
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const char *name_utf8) noexcept
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try {
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return GetDirectoryChildInfo(storage, directory, name_utf8)
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.IsRegular();
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} catch (...) {
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return false;
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}
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bool
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directory_child_access(Storage &storage, const Directory &directory,
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const char *name, int mode) noexcept
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{
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#ifdef _WIN32
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/* CheckAccess() is useless on WIN32 */
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(void)storage;
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(void)directory;
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(void)name;
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(void)mode;
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return true;
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#else
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const auto path = storage.MapChildFS(directory.GetPath(), name);
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if (path.IsNull())
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/* does not point to local file: silently ignore the
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check */
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return true;
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return CheckAccess(path, mode) || errno != EACCES;
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#endif
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}
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