c1f4f1fdb6
Implement an event loop without GLib.
85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "IdleMonitor.hxx"
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#include "Loop.hxx"
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void
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IdleMonitor::Cancel()
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{
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assert(loop.IsInside());
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if (!IsActive())
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return;
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#ifdef USE_EPOLL
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active = false;
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loop.RemoveIdle(*this);
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#else
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g_source_remove(source_id);
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source_id = 0;
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#endif
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}
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void
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IdleMonitor::Schedule()
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{
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assert(loop.IsInside());
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if (IsActive())
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/* already scheduled */
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return;
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#ifdef USE_EPOLL
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active = true;
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loop.AddIdle(*this);
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#else
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source_id = loop.AddIdle(Callback, this);
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#endif
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}
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void
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IdleMonitor::Run()
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{
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assert(loop.IsInside());
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#ifdef USE_EPOLL
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assert(active);
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active = false;
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#else
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assert(source_id != 0);
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source_id = 0;
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#endif
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OnIdle();
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}
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#ifndef USE_EPOLL
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gboolean
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IdleMonitor::Callback(gpointer data)
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{
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IdleMonitor &monitor = *(IdleMonitor *)data;
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monitor.Run();
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return false;
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}
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#endif
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