294 lines
6.0 KiB
C++
294 lines
6.0 KiB
C++
/*
|
|
* Copyright (C) 2003-2011 The Music Player Daemon Project
|
|
* http://www.musicpd.org
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MPD_PLAYER_H
|
|
#define MPD_PLAYER_H
|
|
|
|
#include "audio_format.h"
|
|
#include "thread/Mutex.hxx"
|
|
#include "thread/Cond.hxx"
|
|
|
|
#include <glib.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
struct decoder_control;
|
|
|
|
enum player_state {
|
|
PLAYER_STATE_STOP = 0,
|
|
PLAYER_STATE_PAUSE,
|
|
PLAYER_STATE_PLAY
|
|
};
|
|
|
|
enum player_command {
|
|
PLAYER_COMMAND_NONE = 0,
|
|
PLAYER_COMMAND_EXIT,
|
|
PLAYER_COMMAND_STOP,
|
|
PLAYER_COMMAND_PAUSE,
|
|
PLAYER_COMMAND_SEEK,
|
|
PLAYER_COMMAND_CLOSE_AUDIO,
|
|
|
|
/**
|
|
* At least one audio_output.enabled flag has been modified;
|
|
* commit those changes to the output threads.
|
|
*/
|
|
PLAYER_COMMAND_UPDATE_AUDIO,
|
|
|
|
/** player_control.next_song has been updated */
|
|
PLAYER_COMMAND_QUEUE,
|
|
|
|
/**
|
|
* cancel pre-decoding player_control.next_song; if the player
|
|
* has already started playing this song, it will completely
|
|
* stop
|
|
*/
|
|
PLAYER_COMMAND_CANCEL,
|
|
|
|
/**
|
|
* Refresh status information in the #player_control struct,
|
|
* e.g. elapsed_time.
|
|
*/
|
|
PLAYER_COMMAND_REFRESH,
|
|
};
|
|
|
|
enum player_error {
|
|
PLAYER_ERROR_NONE = 0,
|
|
|
|
/**
|
|
* The decoder has failed to decode the song.
|
|
*/
|
|
PLAYER_ERROR_DECODER,
|
|
|
|
/**
|
|
* The audio output has failed.
|
|
*/
|
|
PLAYER_ERROR_OUTPUT,
|
|
};
|
|
|
|
struct player_status {
|
|
enum player_state state;
|
|
uint16_t bit_rate;
|
|
struct audio_format audio_format;
|
|
float total_time;
|
|
float elapsed_time;
|
|
};
|
|
|
|
struct player_control {
|
|
unsigned buffer_chunks;
|
|
|
|
unsigned int buffered_before_play;
|
|
|
|
/** the handle of the player thread, or NULL if the player
|
|
thread isn't running */
|
|
GThread *thread;
|
|
|
|
/**
|
|
* This lock protects #command, #state, #error.
|
|
*/
|
|
mutable Mutex mutex;
|
|
|
|
/**
|
|
* Trigger this object after you have modified #command.
|
|
*/
|
|
Cond cond;
|
|
|
|
enum player_command command;
|
|
enum player_state state;
|
|
|
|
enum player_error error_type;
|
|
|
|
/**
|
|
* The error that occurred in the player thread. This
|
|
* attribute is only valid if #error is not
|
|
* #PLAYER_ERROR_NONE. The object must be freed when this
|
|
* object transitions back to #PLAYER_ERROR_NONE.
|
|
*/
|
|
GError *error;
|
|
|
|
uint16_t bit_rate;
|
|
struct audio_format audio_format;
|
|
float total_time;
|
|
float elapsed_time;
|
|
|
|
/**
|
|
* The next queued song.
|
|
*
|
|
* This is a duplicate, and must be freed when this attribute
|
|
* is cleared.
|
|
*/
|
|
struct song *next_song;
|
|
|
|
double seek_where;
|
|
float cross_fade_seconds;
|
|
float mixramp_db;
|
|
float mixramp_delay_seconds;
|
|
double total_play_time;
|
|
|
|
/**
|
|
* If this flag is set, then the player will be auto-paused at
|
|
* the end of the song, before the next song starts to play.
|
|
*
|
|
* This is a copy of the queue's "single" flag most of the
|
|
* time.
|
|
*/
|
|
bool border_pause;
|
|
|
|
player_control(unsigned buffer_chunks,
|
|
unsigned buffered_before_play);
|
|
~player_control();
|
|
|
|
/**
|
|
* Locks the object.
|
|
*/
|
|
void Lock() const {
|
|
mutex.lock();
|
|
}
|
|
|
|
/**
|
|
* Unlocks the object.
|
|
*/
|
|
void Unlock() const {
|
|
mutex.unlock();
|
|
}
|
|
|
|
/**
|
|
* Signals the object. The object should be locked prior to
|
|
* calling this function.
|
|
*/
|
|
void Signal() {
|
|
cond.signal();
|
|
}
|
|
|
|
/**
|
|
* Signals the object. The object is temporarily locked by
|
|
* this function.
|
|
*/
|
|
void LockSignal() {
|
|
Lock();
|
|
Signal();
|
|
Unlock();
|
|
}
|
|
|
|
/**
|
|
* Waits for a signal on the object. This function is only
|
|
* valid in the player thread. The object must be locked
|
|
* prior to calling this function.
|
|
*/
|
|
void Wait() {
|
|
cond.wait(mutex);
|
|
}
|
|
|
|
/**
|
|
* @param song the song to be queued; the given instance will
|
|
* be owned and freed by the player
|
|
*/
|
|
void Play(struct song *song);
|
|
|
|
/**
|
|
* see PLAYER_COMMAND_CANCEL
|
|
*/
|
|
void Cancel();
|
|
|
|
void SetPause(bool pause_flag);
|
|
|
|
void Pause();
|
|
|
|
/**
|
|
* Set the player's #border_pause flag.
|
|
*/
|
|
void SetBorderPause(bool border_pause);
|
|
|
|
void Kill();
|
|
|
|
gcc_pure
|
|
player_status GetStatus();
|
|
|
|
player_state GetState() const {
|
|
return state;
|
|
}
|
|
|
|
/**
|
|
* Set the error. Discards any previous error condition.
|
|
*
|
|
* Caller must lock the object.
|
|
*
|
|
* @param type the error type; must not be #PLAYER_ERROR_NONE
|
|
* @param error detailed error information; must not be NULL; the
|
|
* #player_control takes over ownership of this #GError instance
|
|
*/
|
|
void SetError(player_error type, GError *error);
|
|
|
|
void ClearError();
|
|
|
|
/**
|
|
* Returns the human-readable message describing the last
|
|
* error during playback, NULL if no error occurred. The
|
|
* caller has to free the returned string.
|
|
*/
|
|
char *GetErrorMessage() const;
|
|
|
|
player_error GetErrorType() const {
|
|
return error_type;
|
|
}
|
|
|
|
void Stop();
|
|
|
|
void UpdateAudio();
|
|
|
|
/**
|
|
* @param song the song to be queued; the given instance will be owned
|
|
* and freed by the player
|
|
*/
|
|
void EnqueueSong(struct song *song);
|
|
|
|
/**
|
|
* Makes the player thread seek the specified song to a position.
|
|
*
|
|
* @param song the song to be queued; the given instance will be owned
|
|
* and freed by the player
|
|
* @return true on success, false on failure (e.g. if MPD isn't
|
|
* playing currently)
|
|
*/
|
|
bool Seek(struct song *song, float seek_time);
|
|
|
|
void SetCrossFade(float cross_fade_seconds);
|
|
|
|
float GetCrossFade() const {
|
|
return cross_fade_seconds;
|
|
}
|
|
|
|
void SetMixRampDb(float mixramp_db);
|
|
|
|
float GetMixRampDb() const {
|
|
return mixramp_db;
|
|
}
|
|
|
|
void SetMixRampDelay(float mixramp_delay_seconds);
|
|
|
|
float GetMixRampDelay() const {
|
|
return mixramp_delay_seconds;
|
|
}
|
|
|
|
double GetTotalPlayTime() const {
|
|
return total_play_time;
|
|
}
|
|
};
|
|
|
|
#endif
|