115 lines
3.0 KiB
C++
115 lines
3.0 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PLAYER_OUTPUT_INTERFACE_HXX
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#define MPD_PLAYER_OUTPUT_INTERFACE_HXX
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#include "MusicChunkPtr.hxx"
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#include "Chrono.hxx"
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#include "util/Compiler.h"
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struct AudioFormat;
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struct MusicChunk;
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/**
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* An interface for the player thread to control all outputs. This
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* interface is implemented only by #MultipleOutputs, and exists only
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* to decouple the player code from the output code, to be able to
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* unit-test the player code.
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*/
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class PlayerOutputs {
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public:
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/**
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* Checks the "enabled" flag of all audio outputs, and if one has
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* changed, commit the change.
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*
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* Throws on error.
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*/
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virtual void EnableDisable() = 0;
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/**
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* Opens all audio outputs which are not disabled.
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*
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* Throws on error.
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*
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* @param audio_format the preferred audio format
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*/
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virtual void Open(const AudioFormat audio_format) = 0;
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/**
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* Closes all audio outputs.
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*/
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virtual void Close() noexcept = 0;
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/**
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* Closes all audio outputs. Outputs with the "always_on"
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* flag are put into pause mode.
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*/
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virtual void Release() noexcept = 0;
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/**
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* Enqueue a #MusicChunk object for playing, i.e. pushes it to a
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* #MusicPipe.
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*
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* Throws on error (all closed then).
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*
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* @param chunk the #MusicChunk object to be played
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*/
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virtual void Play(MusicChunkPtr chunk) = 0;
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/**
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* Checks if the output devices have drained their music pipe, and
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* returns the consumed music chunks to the #music_buffer.
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*
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* @return the number of chunks to play left in the #MusicPipe
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*/
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virtual unsigned CheckPipe() noexcept = 0;
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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* simply close it then.
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*/
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virtual void Pause() noexcept = 0;
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/**
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* Drain all audio outputs.
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*/
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virtual void Drain() noexcept = 0;
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/**
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* Try to cancel data which may still be in the device's buffers.
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*/
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virtual void Cancel() noexcept = 0;
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/**
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* Indicate that a new song will begin now.
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*/
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virtual void SongBorder() noexcept = 0;
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/**
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* Returns the "elapsed_time" stamp of the most recently finished
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* chunk. A negative value is returned when no chunk has been
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* finished yet.
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*/
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gcc_pure
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virtual SignedSongTime GetElapsedTime() const noexcept = 0;
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};
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#endif
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