299 lines
7.3 KiB
C++
299 lines
7.3 KiB
C++
/*
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* Copyright 2003-2020 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PARTITION_HXX
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#define MPD_PARTITION_HXX
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#include "event/MaskMonitor.hxx"
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#include "queue/Playlist.hxx"
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#include "queue/Listener.hxx"
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#include "output/MultipleOutputs.hxx"
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#include "mixer/Listener.hxx"
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#include "player/Control.hxx"
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#include "player/Listener.hxx"
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#include "ReplayGainMode.hxx"
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#include "SingleMode.hxx"
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#include "Chrono.hxx"
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#include "config.h"
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#include <boost/intrusive/list.hpp>
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#include <string>
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#include <memory>
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struct Instance;
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class MultipleOutputs;
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class SongLoader;
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class ClientListener;
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class Client;
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/**
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* A partition of the Music Player Daemon. It is a separate unit with
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* a playlist, a player, outputs etc.
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*/
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struct Partition final : QueueListener, PlayerListener, MixerListener {
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static constexpr unsigned TAG_MODIFIED = 0x1;
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static constexpr unsigned SYNC_WITH_PLAYER = 0x2;
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static constexpr unsigned BORDER_PAUSE = 0x4;
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Instance &instance;
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const std::string name;
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std::unique_ptr<ClientListener> listener;
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boost::intrusive::list<Client,
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boost::intrusive::base_hook<boost::intrusive::list_base_hook<boost::intrusive::tag<Partition>,
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boost::intrusive::link_mode<boost::intrusive::normal_link>>>,
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boost::intrusive::constant_time_size<false>> clients;
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/**
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* Monitor for idle events local to this partition.
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*/
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MaskMonitor idle_monitor;
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MaskMonitor global_events;
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struct playlist playlist;
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MultipleOutputs outputs;
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PlayerControl pc;
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ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
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Partition(Instance &_instance,
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const char *_name,
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unsigned max_length,
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unsigned buffer_chunks,
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AudioFormat configured_audio_format,
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const ReplayGainConfig &replay_gain_config) noexcept;
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~Partition() noexcept;
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void BeginShutdown() noexcept;
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void EmitGlobalEvent(unsigned mask) noexcept {
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global_events.OrMask(mask);
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}
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/**
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* Emit an "idle" event to all clients of this partition.
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*
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* This method can be called from any thread.
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*/
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void EmitIdle(unsigned mask) noexcept {
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idle_monitor.OrMask(mask);
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}
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/**
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* Populate the #InputCacheManager with soon-to-be-played song
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* files.
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*
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* Errors will be logged.
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*/
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void PrefetchQueue() noexcept;
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void ClearQueue() noexcept {
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playlist.Clear(pc);
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}
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unsigned AppendURI(const SongLoader &loader,
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const char *uri_utf8) {
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return playlist.AppendURI(pc, loader, uri_utf8);
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}
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void DeletePosition(unsigned position) {
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playlist.DeletePosition(pc, position);
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}
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void DeleteId(unsigned id) {
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playlist.DeleteId(pc, id);
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}
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/**
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* Deletes a range of songs from the playlist.
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*
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* @param start the position of the first song to delete
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* @param end the position after the last song to delete
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*/
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void DeleteRange(unsigned start, unsigned end) {
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playlist.DeleteRange(pc, start, end);
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}
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void StaleSong(const char *uri) noexcept {
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playlist.StaleSong(pc, uri);
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}
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void Shuffle(unsigned start, unsigned end) noexcept {
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playlist.Shuffle(pc, start, end);
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}
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void MoveRange(unsigned start, unsigned end, int to) {
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playlist.MoveRange(pc, start, end, to);
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}
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void MoveId(unsigned id, int to) {
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playlist.MoveId(pc, id, to);
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}
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void SwapPositions(unsigned song1, unsigned song2) {
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playlist.SwapPositions(pc, song1, song2);
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}
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void SwapIds(unsigned id1, unsigned id2) {
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playlist.SwapIds(pc, id1, id2);
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}
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void SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority) {
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playlist.SetPriorityRange(pc, start_position, end_position,
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priority);
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}
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void SetPriorityId(unsigned song_id, uint8_t priority) {
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playlist.SetPriorityId(pc, song_id, priority);
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}
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void Stop() noexcept {
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playlist.Stop(pc);
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}
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void PlayPosition(int position) {
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return playlist.PlayPosition(pc, position);
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}
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void PlayId(int id) {
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return playlist.PlayId(pc, id);
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}
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void PlayNext() {
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return playlist.PlayNext(pc);
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}
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void PlayPrevious() {
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return playlist.PlayPrevious(pc);
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}
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void SeekSongPosition(unsigned song_position, SongTime seek_time) {
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playlist.SeekSongPosition(pc, song_position, seek_time);
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}
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void SeekSongId(unsigned song_id, SongTime seek_time) {
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playlist.SeekSongId(pc, song_id, seek_time);
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}
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void SeekCurrent(SignedSongTime seek_time, bool relative) {
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playlist.SeekCurrent(pc, seek_time, relative);
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}
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void SetRepeat(bool new_value) noexcept {
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playlist.SetRepeat(pc, new_value);
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}
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bool GetRandom() const noexcept {
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return playlist.GetRandom();
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}
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void SetRandom(bool new_value) noexcept {
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playlist.SetRandom(pc, new_value);
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}
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void SetSingle(SingleMode new_value) noexcept {
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playlist.SetSingle(pc, new_value);
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}
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void SetConsume(bool new_value) noexcept {
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playlist.SetConsume(new_value);
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}
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void SetReplayGainMode(ReplayGainMode mode) noexcept {
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replay_gain_mode = mode;
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UpdateEffectiveReplayGainMode();
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}
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/**
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* Publishes the effective #ReplayGainMode to all subsystems.
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* #ReplayGainMode::AUTO is substituted.
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*/
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void UpdateEffectiveReplayGainMode() noexcept;
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#ifdef ENABLE_DATABASE
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/**
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* Returns the global #Database instance. May return nullptr
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* if this MPD configuration has no database (no
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* music_directory was configured).
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*/
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const Database *GetDatabase() const noexcept;
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const Database &GetDatabaseOrThrow() const;
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/**
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* The database has been modified. Propagate the change to
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* all subsystems.
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*/
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void DatabaseModified(const Database &db) noexcept;
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#endif
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/**
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* A tag in the play queue has been modified by the player
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* thread. Propagate the change to all subsystems.
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*/
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void TagModified() noexcept;
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/**
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* The tag of the given song has been modified. Propagate the
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* change to all instances of this song in the queue.
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*/
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void TagModified(const char *uri, const Tag &tag) noexcept;
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/**
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* Synchronize the player with the play queue.
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*/
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void SyncWithPlayer() noexcept;
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/**
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* Border pause has just been enabled. Change single mode to off
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* if it was one-shot.
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*/
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void BorderPause() noexcept;
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private:
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/* virtual methods from class QueueListener */
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void OnQueueModified() noexcept override;
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void OnQueueOptionsChanged() noexcept override;
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void OnQueueSongStarted() noexcept override;
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/* virtual methods from class PlayerListener */
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void OnPlayerSync() noexcept override;
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void OnPlayerTagModified() noexcept override;
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void OnBorderPause() noexcept override;
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/* virtual methods from class MixerListener */
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void OnMixerVolumeChanged(Mixer &mixer, int volume) noexcept override;
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/* callback for #idle_monitor */
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void OnIdleMonitor(unsigned mask) noexcept;
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/* callback for #global_events */
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void OnGlobalEvent(unsigned mask) noexcept;
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};
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#endif
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