531 lines
10 KiB
C++
531 lines
10 KiB
C++
/*
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* Copyright 2003-2019 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "Control.hxx"
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#include "Filtered.hxx"
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#include "Client.hxx"
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#include "Domain.hxx"
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#include "thread/Util.hxx"
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#include "thread/Slack.hxx"
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#include "thread/Name.hxx"
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#include "util/StringBuffer.hxx"
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#include "util/ScopeExit.hxx"
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#include "util/RuntimeError.hxx"
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#include "Log.hxx"
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#include <assert.h>
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#include <string.h>
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void
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AudioOutputControl::CommandFinished() noexcept
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{
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assert(command != Command::NONE);
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command = Command::NONE;
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client_cond.notify_one();
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}
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inline void
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AudioOutputControl::InternalOpen2(const AudioFormat in_audio_format)
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{
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assert(in_audio_format.IsValid());
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const auto cf = in_audio_format.WithMask(output->config_audio_format);
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if (open && cf != output->filter_audio_format)
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/* if the filter's output format changes, the output
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must be reopened as well */
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InternalCloseOutput(true);
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output->filter_audio_format = cf;
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if (!open) {
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{
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const ScopeUnlock unlock(mutex);
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output->OpenOutputAndConvert(output->filter_audio_format);
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}
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open = true;
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} else if (in_audio_format != output->out_audio_format) {
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/* reconfigure the final ConvertFilter for its new
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input AudioFormat */
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try {
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output->ConfigureConvertFilter();
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} catch (...) {
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open = false;
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{
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const ScopeUnlock unlock(mutex);
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output->CloseOutput(false);
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}
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throw;
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}
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}
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{
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const ScopeUnlock unlock(mutex);
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output->OpenSoftwareMixer();
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}
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}
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inline bool
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AudioOutputControl::InternalEnable() noexcept
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{
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if (really_enabled)
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/* already enabled */
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return true;
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last_error = nullptr;
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try {
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{
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const ScopeUnlock unlock(mutex);
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output->Enable();
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}
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really_enabled = true;
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return true;
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} catch (...) {
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LogError(std::current_exception());
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Failure(std::current_exception());
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return false;
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}
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}
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inline void
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AudioOutputControl::InternalDisable() noexcept
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{
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if (!really_enabled)
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return;
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InternalCheckClose(false);
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really_enabled = false;
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const ScopeUnlock unlock(mutex);
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output->Disable();
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}
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inline void
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AudioOutputControl::InternalOpen(const AudioFormat in_audio_format,
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const MusicPipe &pipe) noexcept
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{
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/* enable the device (just in case the last enable has failed) */
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if (!InternalEnable())
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return;
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last_error = nullptr;
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fail_timer.Reset();
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skip_delay = true;
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AudioFormat f;
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try {
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try {
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f = source.Open(in_audio_format, pipe,
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output->prepared_replay_gain_filter.get(),
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output->prepared_other_replay_gain_filter.get(),
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*output->prepared_filter);
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} catch (...) {
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std::throw_with_nested(FormatRuntimeError("Failed to open filter for %s",
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GetLogName()));
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}
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try {
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InternalOpen2(f);
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} catch (...) {
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source.Close();
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throw;
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}
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} catch (...) {
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LogError(std::current_exception());
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Failure(std::current_exception());
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}
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if (f != in_audio_format || f != output->out_audio_format)
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FormatDebug(output_domain, "converting in=%s -> f=%s -> out=%s",
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ToString(in_audio_format).c_str(),
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ToString(f).c_str(),
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ToString(output->out_audio_format).c_str());
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}
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inline void
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AudioOutputControl::InternalCloseOutput(bool drain) noexcept
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{
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assert(IsOpen());
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open = false;
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const ScopeUnlock unlock(mutex);
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output->CloseOutput(drain);
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}
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inline void
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AudioOutputControl::InternalClose(bool drain) noexcept
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{
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assert(IsOpen());
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open = false;
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{
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const ScopeUnlock unlock(mutex);
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output->Close(drain);
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}
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source.Close();
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}
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inline void
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AudioOutputControl::InternalCheckClose(bool drain) noexcept
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{
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if (IsOpen())
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InternalClose(drain);
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}
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/**
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* Wait until the output's delay reaches zero.
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*
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* @return true if playback should be continued, false if a command
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* was issued
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*/
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inline bool
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AudioOutputControl::WaitForDelay(std::unique_lock<Mutex> &lock) noexcept
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{
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while (true) {
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const auto delay = output->Delay();
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if (delay <= std::chrono::steady_clock::duration::zero())
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return true;
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(void)wake_cond.wait_for(lock, delay);
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if (command != Command::NONE)
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return false;
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}
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}
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bool
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AudioOutputControl::FillSourceOrClose() noexcept
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try {
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return source.Fill(mutex);
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} catch (...) {
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FormatError(std::current_exception(),
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"Failed to filter for %s", GetLogName());
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InternalCloseError(std::current_exception());
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return false;
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}
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inline bool
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AudioOutputControl::PlayChunk(std::unique_lock<Mutex> &lock) noexcept
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{
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// ensure pending tags are flushed in all cases
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const auto *tag = source.ReadTag();
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if (tags && tag != nullptr) {
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const ScopeUnlock unlock(mutex);
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try {
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output->SendTag(*tag);
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} catch (...) {
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FormatError(std::current_exception(),
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"Failed to send tag to %s",
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GetLogName());
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}
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}
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while (command == Command::NONE) {
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const auto data = source.PeekData();
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if (data.empty())
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break;
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if (skip_delay)
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skip_delay = false;
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else if (!WaitForDelay(lock))
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break;
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size_t nbytes;
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try {
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const ScopeUnlock unlock(mutex);
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nbytes = output->Play(data.data, data.size);
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assert(nbytes > 0);
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assert(nbytes <= data.size);
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} catch (...) {
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FormatError(std::current_exception(),
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"Failed to play on %s", GetLogName());
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InternalCloseError(std::current_exception());
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return false;
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}
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assert(nbytes % output->out_audio_format.GetFrameSize() == 0);
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source.ConsumeData(nbytes);
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}
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return true;
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}
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inline bool
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AudioOutputControl::InternalPlay(std::unique_lock<Mutex> &lock) noexcept
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{
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if (!FillSourceOrClose())
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/* no chunk available */
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return false;
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assert(!in_playback_loop);
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in_playback_loop = true;
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AtScopeExit(this) {
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assert(in_playback_loop);
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in_playback_loop = false;
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};
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unsigned n = 0;
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do {
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if (command != Command::NONE)
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return true;
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if (++n >= 64) {
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/* wake up the player every now and then to
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give it a chance to refill the pipe before
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it runs empty */
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const ScopeUnlock unlock(mutex);
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client.ChunksConsumed();
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n = 0;
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}
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if (!PlayChunk(lock))
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break;
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} while (FillSourceOrClose());
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const ScopeUnlock unlock(mutex);
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client.ChunksConsumed();
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return true;
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}
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inline void
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AudioOutputControl::InternalPause(std::unique_lock<Mutex> &lock) noexcept
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{
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{
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const ScopeUnlock unlock(mutex);
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output->BeginPause();
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}
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pause = true;
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CommandFinished();
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do {
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if (!WaitForDelay(lock))
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break;
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bool success;
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{
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const ScopeUnlock unlock(mutex);
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success = output->IteratePause();
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}
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if (!success) {
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InternalClose(false);
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break;
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}
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} while (command == Command::NONE);
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pause = false;
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{
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const ScopeUnlock unlock(mutex);
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output->EndPause();
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}
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skip_delay = true;
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}
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static void
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PlayFull(FilteredAudioOutput &output, ConstBuffer<void> _buffer)
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{
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auto buffer = ConstBuffer<uint8_t>::FromVoid(_buffer);
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while (!buffer.empty()) {
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size_t nbytes = output.Play(buffer.data, buffer.size);
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assert(nbytes > 0);
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buffer.skip_front(nbytes);
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}
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}
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inline void
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AudioOutputControl::InternalDrain() noexcept
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{
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try {
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/* flush the filter and play its remaining output */
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const ScopeUnlock unlock(mutex);
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while (true) {
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auto buffer = source.Flush();
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if (buffer.IsNull())
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break;
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PlayFull(*output, buffer);
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}
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output->Drain();
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} catch (...) {
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FormatError(std::current_exception(),
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"Failed to flush filter on %s", GetLogName());
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InternalCloseError(std::current_exception());
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return;
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}
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}
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void
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AudioOutputControl::Task() noexcept
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{
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FormatThreadName("output:%s", GetName());
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try {
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SetThreadRealtime();
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} catch (...) {
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Log(LogLevel::INFO, std::current_exception(),
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"OutputThread could not get realtime scheduling, continuing anyway");
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}
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SetThreadTimerSlack(std::chrono::microseconds(100));
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std::unique_lock<Mutex> lock(mutex);
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while (true) {
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switch (command) {
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case Command::NONE:
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break;
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case Command::ENABLE:
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InternalEnable();
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CommandFinished();
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break;
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case Command::DISABLE:
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InternalDisable();
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CommandFinished();
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break;
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case Command::OPEN:
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InternalOpen(request.audio_format, *request.pipe);
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CommandFinished();
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break;
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case Command::CLOSE:
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InternalCheckClose(false);
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CommandFinished();
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break;
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case Command::PAUSE:
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if (!open) {
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/* the output has failed after
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the PAUSE command was submitted; bail
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out */
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CommandFinished();
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break;
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}
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InternalPause(lock);
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/* don't "break" here: this might cause
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Play() to be called when command==CLOSE
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ends the paused state - "continue" checks
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the new command first */
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continue;
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case Command::RELEASE:
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if (!open) {
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/* the output has failed after
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the PAUSE command was submitted; bail
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out */
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CommandFinished();
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break;
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}
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if (always_on) {
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/* in "always_on" mode, the output is
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paused instead of being closed;
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however we need to flush the
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AudioOutputSource because its data
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have been invalidated by stopping
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the actual playback */
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source.Cancel();
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InternalPause(lock);
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} else {
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InternalClose(false);
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CommandFinished();
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}
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/* don't "break" here: this might cause
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Play() to be called when command==CLOSE
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ends the paused state - "continue" checks
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the new command first */
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continue;
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case Command::DRAIN:
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if (open)
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InternalDrain();
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CommandFinished();
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continue;
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case Command::CANCEL:
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source.Cancel();
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if (open) {
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const ScopeUnlock unlock(mutex);
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output->Cancel();
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}
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CommandFinished();
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continue;
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case Command::KILL:
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InternalDisable();
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source.Cancel();
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CommandFinished();
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return;
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}
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if (open && allow_play && InternalPlay(lock))
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/* don't wait for an event if there are more
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chunks in the pipe */
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continue;
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if (command == Command::NONE) {
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woken_for_play = false;
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wake_cond.wait(lock);
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}
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}
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}
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void
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AudioOutputControl::StartThread()
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{
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assert(command == Command::NONE);
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const ScopeUnlock unlock(mutex);
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thread.Start();
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}
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