Files
mpd/src/player_control.c
Max Kellermann 0275690b5c output: use the software mixer plugin
Do all the software volume stuff inside each output thread, not in the
player thread.  This allows one software mixer per output device, and
also allows the user to configure the mixer type (hardware or
software) for each audio output.

This moves the global "mixer_type" setting into the "audio_output"
section, deprecating the "mixer_enabled" flag.
2009-07-06 22:00:50 +02:00

259 lines
4.8 KiB
C

/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "player_control.h"
#include "path.h"
#include "log.h"
#include "tag.h"
#include "song.h"
#include "idle.h"
#include "pcm_volume.h"
#include "main.h"
#include <assert.h>
#include <stdio.h>
struct player_control pc;
void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play)
{
pc.buffer_chunks = buffer_chunks;
pc.buffered_before_play = buffered_before_play;
notify_init(&pc.notify);
pc.command = PLAYER_COMMAND_NONE;
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.cross_fade_seconds = 0;
}
void pc_deinit(void)
{
notify_deinit(&pc.notify);
}
void
pc_song_deleted(const struct song *song)
{
if (pc.errored_song == song) {
pc.error = PLAYER_ERROR_NOERROR;
pc.errored_song = NULL;
}
}
static void player_command(enum player_command cmd)
{
assert(pc.command == PLAYER_COMMAND_NONE);
pc.command = cmd;
while (pc.command != PLAYER_COMMAND_NONE) {
notify_signal(&pc.notify);
notify_wait(&main_notify);
}
}
void
playerPlay(struct song *song)
{
assert(song != NULL);
if (pc.state != PLAYER_STATE_STOP)
player_command(PLAYER_COMMAND_STOP);
pc.next_song = song;
player_command(PLAYER_COMMAND_PLAY);
idle_add(IDLE_PLAYER);
}
void pc_cancel(void)
{
player_command(PLAYER_COMMAND_CANCEL);
}
void playerWait(void)
{
player_command(PLAYER_COMMAND_CLOSE_AUDIO);
idle_add(IDLE_PLAYER);
}
void playerKill(void)
{
assert(pc.thread != NULL);
player_command(PLAYER_COMMAND_EXIT);
g_thread_join(pc.thread);
pc.thread = NULL;
idle_add(IDLE_PLAYER);
}
void playerPause(void)
{
if (pc.state != PLAYER_STATE_STOP) {
player_command(PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void playerSetPause(int pause_flag)
{
switch (pc.state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
playerPause();
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
playerPause();
break;
}
}
int getPlayerElapsedTime(void)
{
return (int)(pc.elapsed_time + 0.5);
}
unsigned long getPlayerBitRate(void)
{
return pc.bit_rate;
}
int getPlayerTotalTime(void)
{
return (int)(pc.total_time + 0.5);
}
enum player_state getPlayerState(void)
{
return pc.state;
}
void clearPlayerError(void)
{
pc.error = 0;
}
enum player_error getPlayerError(void)
{
return pc.error;
}
static char *
pc_errored_song_uri(void)
{
return song_get_uri(pc.errored_song);
}
char *getPlayerErrorStr(void)
{
/* static OK here, only one user in main task */
static char error[MPD_PATH_MAX + 64]; /* still too much */
static const size_t errorlen = sizeof(error);
char *uri;
*error = '\0'; /* likely */
switch (pc.error) {
case PLAYER_ERROR_NOERROR:
break;
case PLAYER_ERROR_FILENOTFOUND:
uri = pc_errored_song_uri();
snprintf(error, errorlen,
"file \"%s\" does not exist or is inaccessible", uri);
g_free(uri);
break;
case PLAYER_ERROR_FILE:
uri = pc_errored_song_uri();
snprintf(error, errorlen, "problems decoding \"%s\"", uri);
g_free(uri);
break;
case PLAYER_ERROR_AUDIO:
strcpy(error, "problems opening audio device");
break;
case PLAYER_ERROR_SYSTEM:
strcpy(error, "system error occured");
break;
case PLAYER_ERROR_UNKTYPE:
uri = pc_errored_song_uri();
snprintf(error, errorlen,
"file type of \"%s\" is unknown", uri);
g_free(uri);
break;
}
return *error ? error : NULL;
}
void
queueSong(struct song *song)
{
assert(song != NULL);
assert(pc.next_song == NULL);
pc.next_song = song;
player_command(PLAYER_COMMAND_QUEUE);
}
bool
pc_seek(struct song *song, float seek_time)
{
assert(song != NULL);
if (pc.state == PLAYER_STATE_STOP)
return false;
pc.next_song = song;
pc.seek_where = seek_time;
player_command(PLAYER_COMMAND_SEEK);
assert(pc.next_song == NULL);
idle_add(IDLE_PLAYER);
return true;
}
float getPlayerCrossFade(void)
{
return pc.cross_fade_seconds;
}
void setPlayerCrossFade(float crossFadeInSeconds)
{
if (crossFadeInSeconds < 0)
crossFadeInSeconds = 0;
pc.cross_fade_seconds = crossFadeInSeconds;
idle_add(IDLE_OPTIONS);
}
double getPlayerTotalPlayTime(void)
{
return pc.total_play_time;
}