
Stores the last loaded playlist uri in the queue struct. Last loaded playlist is set on load command and cleared with the clear command. The last loaded playlist is printed in the status command and saved / restored from the partition state file. Resolves issue #938
390 lines
8.9 KiB
C++
390 lines
8.9 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Copyright The Music Player Daemon Project
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#ifndef MPD_QUEUE_HXX
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#define MPD_QUEUE_HXX
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#include "IdTable.hxx"
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#include "SingleMode.hxx"
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#include "ConsumeMode.hxx"
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#include "util/LazyRandomEngine.hxx"
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#include <cassert>
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#include <cstdint>
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#include <utility>
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struct LightSong;
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class DetachedSong;
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/**
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* A queue of songs. This is the backend of the playlist: it contains
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* an ordered list of songs.
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*
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* Songs can be addressed in three possible ways:
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*
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* - the position in the queue
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* - the unique id (which stays the same, regardless of moves)
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* - the order number (which only differs from "position" in random mode)
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*/
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struct Queue {
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/**
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* reserve max_length * HASH_MULT elements in the id
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* number space
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*/
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static constexpr unsigned HASH_MULT = 4;
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/**
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* One element of the queue: basically a song plus some queue specific
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* information attached.
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*/
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struct Item {
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DetachedSong *song;
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/** the unique id of this item in the queue */
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unsigned id;
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/** when was this item last changed? */
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uint32_t version;
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/**
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* The priority of this item, between 0 and 255. High
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* priority value means that this song gets played first in
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* "random" mode.
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*/
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uint8_t priority;
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};
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/** configured maximum length of the queue */
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const unsigned max_length;
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/** number of songs in the queue */
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unsigned length = 0;
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/** the current version number */
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uint32_t version = 1;
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/** all songs in "position" order */
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Item *const items;
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/** map order numbers to positions */
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unsigned *const order;
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/** map song ids to positions */
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IdTable id_table;
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/** repeat playback when the end of the queue has been
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reached? */
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bool repeat = false;
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/** play only current song. */
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SingleMode single = SingleMode::OFF;
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/** remove each played files. */
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ConsumeMode consume = ConsumeMode::OFF;
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/** play back songs in random order? */
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bool random = false;
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/** Last loaded playlist */
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std::string last_loaded_playlist;
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/** random number generator for shuffle and random mode */
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LazyRandomEngine rand;
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explicit Queue(unsigned max_length) noexcept;
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~Queue() noexcept;
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Queue(const Queue &) = delete;
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Queue &operator=(const Queue &) = delete;
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unsigned GetLength() const noexcept {
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assert(length <= max_length);
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return length;
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}
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/**
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* Determine if the queue is empty, i.e. there are no songs.
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*/
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bool IsEmpty() const noexcept {
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return length == 0;
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}
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/**
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* Determine if the maximum number of songs has been reached.
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*/
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bool IsFull() const noexcept {
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assert(length <= max_length);
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return length >= max_length;
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}
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/**
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* Is that a valid position number?
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*/
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bool IsValidPosition(unsigned position) const noexcept {
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return position < length;
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}
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/**
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* Is that a valid order number?
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*/
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bool IsValidOrder(unsigned _order) const noexcept {
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return _order < length;
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}
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int IdToPosition(unsigned id) const noexcept {
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return id_table.IdToPosition(id);
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}
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int PositionToId(unsigned position) const noexcept {
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assert(position < length);
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return items[position].id;
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}
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[[gnu::pure]]
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unsigned OrderToPosition(unsigned _order) const noexcept {
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assert(_order < length);
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return order[_order];
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}
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[[gnu::pure]]
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unsigned PositionToOrder(unsigned position) const noexcept {
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assert(position < length);
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for (unsigned i = 0;; ++i) {
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assert(i < length);
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if (order[i] == position)
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return i;
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}
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}
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[[gnu::pure]]
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uint8_t GetPriorityAtPosition(unsigned position) const noexcept {
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assert(position < length);
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return items[position].priority;
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}
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const Item &GetOrderItem(unsigned i) const noexcept {
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assert(IsValidOrder(i));
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return items[OrderToPosition(i)];
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}
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uint8_t GetOrderPriority(unsigned i) const noexcept {
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return GetOrderItem(i).priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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DetachedSong &Get(unsigned position) const noexcept {
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assert(position < length);
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return *items[position].song;
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}
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/**
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* Like Get(), but return a #LightSong instance.
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*/
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LightSong GetLight(unsigned position) const noexcept;
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/**
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* Returns the song at the specified order number.
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*/
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DetachedSong &GetOrder(unsigned _order) const noexcept {
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return Get(OrderToPosition(_order));
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}
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/**
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* Is the song at the specified position newer than the specified
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* version?
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*/
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bool IsNewerAtPosition(unsigned position,
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uint32_t _version) const noexcept {
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assert(position < length);
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return _version > version ||
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items[position].version >= _version ||
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items[position].version == 0;
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}
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/**
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* Returns the order number following the specified one. This takes
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* end of queue and "repeat" mode into account.
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*
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* @return the next order number, or -1 to stop playback
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*/
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[[gnu::pure]]
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int GetNextOrder(unsigned order) const noexcept;
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/**
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* Increments the queue's version number. This handles integer
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* overflow well.
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*/
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void IncrementVersion() noexcept;
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/**
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* Marks the specified song as "modified". Call
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* IncrementVersion() after all modifications have been made.
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* number.
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*/
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void ModifyAtPosition(unsigned position) noexcept {
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assert(position < length);
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items[position].version = version;
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}
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/**
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* Marks the specified song as "modified". Call
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* IncrementVersion() after all modifications have been made.
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* number.
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*/
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void ModifyAtOrder(unsigned order) noexcept;
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/**
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* Appends a song to the queue and returns its position. Prior to
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* that, the caller must check if the queue is already full.
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*
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* If a song is not in the database (determined by
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* Song::IsInDatabase()), it is freed when removed from the
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* queue.
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*
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* @param priority the priority of this new queue item
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*/
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unsigned Append(DetachedSong &&song, uint8_t priority) noexcept;
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/**
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* Swaps two songs, addressed by their position.
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*/
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void SwapPositions(unsigned position1, unsigned position2) noexcept;
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/**
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* Swaps two songs, addressed by their order number.
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*/
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void SwapOrders(unsigned order1, unsigned order2) noexcept {
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std::swap(order[order1], order[order2]);
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}
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/**
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* Moves a song to a new position in the "order" list.
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*
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* @return to_order
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*/
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unsigned MoveOrder(unsigned from_order, unsigned to_order) noexcept;
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/**
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* Moves a song to a new position in the "order" list before
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* the given one.
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*
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* @return the new order number of the given "from" song
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*/
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unsigned MoveOrderBefore(unsigned from_order,
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unsigned to_order) noexcept;
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/**
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* Moves a song to a new position in the "order" list after
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* the given one.
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*
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* @return the new order number of the given "from" song
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*/
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unsigned MoveOrderAfter(unsigned from_order,
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unsigned to_order) noexcept;
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/**
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* Moves a song to a new position.
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*/
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void MovePostion(unsigned from, unsigned to) noexcept;
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/**
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* Moves a range of songs to a new position.
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*/
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void MoveRange(unsigned start, unsigned end, unsigned to) noexcept;
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/**
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* Removes a song from the playlist.
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*/
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void DeletePosition(unsigned position) noexcept;
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/**
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* Removes all songs from the playlist.
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*/
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void Clear() noexcept;
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/**
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* Initializes the "order" array, and restores "normal" order.
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*/
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void RestoreOrder() noexcept {
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for (unsigned i = 0; i < length; ++i)
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order[i] = i;
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}
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/**
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* Shuffle the order of items in the specified range, ignoring
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* their priorities.
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*/
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void ShuffleOrderRange(unsigned start, unsigned end) noexcept;
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/**
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
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*/
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void ShuffleOrderRangeWithPriority(unsigned start,
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unsigned end) noexcept;
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/**
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* Shuffles the virtual order of songs, but does not move them
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* physically. This is used in random mode.
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*/
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void ShuffleOrder() noexcept;
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void ShuffleOrderFirst(unsigned start, unsigned end) noexcept;
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/**
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* Shuffles the virtual order of the last song in the
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* specified (order) range; only songs which match this song's
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* priority are considered. This is used in random mode after
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* a song has been appended by Append().
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*/
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void ShuffleOrderLastWithPriority(unsigned start, unsigned end) noexcept;
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/**
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* Shuffles a (position) range in the queue. The songs are physically
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* shuffled, not by using the "order" mapping.
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*/
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void ShuffleRange(unsigned start, unsigned end) noexcept;
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bool SetPriority(unsigned position, uint8_t priority, int after_order,
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bool reorder=true) noexcept;
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bool SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order) noexcept;
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private:
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void MoveItemTo(unsigned from, unsigned to) noexcept {
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unsigned from_id = items[from].id;
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items[to] = items[from];
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items[to].version = version;
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id_table.Move(from_id, to);
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}
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/**
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* Find the first item that has this specified priority or
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* higher.
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*/
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[[gnu::pure]]
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unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const noexcept;
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[[gnu::pure]]
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unsigned CountSamePriority(unsigned start_order,
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uint8_t priority) const noexcept;
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};
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#endif
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