4e0e4c00bf
SonarLint reports the latter to be better: std::scoped_lock basically provides the same feature as std::lock_guard, but is more generic: It can lock several mutexes at the same time, with a deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code to perform simultaneous locking with std::lock_guard is significantly more complex. Therefore, it is simpler to use std::scoped_lock all the time, even when locking only one mutex (there will be no performance impact). Signed-off-by: Rosen Penev <rosenp@gmail.com>
432 lines
8.5 KiB
C++
432 lines
8.5 KiB
C++
/*
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* Copyright 2003-2021 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "Loop.hxx"
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#include "DeferEvent.hxx"
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#include "SocketEvent.hxx"
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#include "IdleEvent.hxx"
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#include "util/ScopeExit.hxx"
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#ifdef HAVE_THREADED_EVENT_LOOP
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#include "InjectEvent.hxx"
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#endif
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#ifdef HAVE_URING
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#include "UringManager.hxx"
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#include "util/PrintException.hxx"
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#include <stdio.h>
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#endif
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EventLoop::EventLoop(
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#ifdef HAVE_THREADED_EVENT_LOOP
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ThreadId _thread
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#endif
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)
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#ifdef HAVE_THREADED_EVENT_LOOP
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:thread(_thread),
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/* if this instance is hosted by an EventThread (no ThreadId
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known yet) then we're not yet alive until the thread is
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started; for the main EventLoop instance, we assume it's
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already alive, because nobody but EventThread will call
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SetAlive() */
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alive(!_thread.IsNull())
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#endif
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{
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}
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EventLoop::~EventLoop() noexcept
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{
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#if defined(HAVE_URING) && !defined(NDEBUG)
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/* if Run() was never called (maybe because startup failed and
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an exception is pending), we need to destruct the
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Uring::Manager here or else the assertions below fail */
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uring.reset();
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#endif
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assert(defer.empty());
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assert(idle.empty());
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(inject.empty());
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#endif
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assert(sockets.empty());
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assert(ready_sockets.empty());
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}
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#ifdef HAVE_URING
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Uring::Queue *
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EventLoop::GetUring() noexcept
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{
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if (!uring_initialized) {
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uring_initialized = true;
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try {
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uring = std::make_unique<Uring::Manager>(*this);
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} catch (...) {
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fprintf(stderr, "Failed to initialize io_uring: ");
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PrintException(std::current_exception());
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}
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}
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return uring.get();
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}
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#endif
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void
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EventLoop::Break() noexcept
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{
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if (quit.exchange(true))
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return;
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#ifdef HAVE_THREADED_EVENT_LOOP
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wake_fd.Write();
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#endif
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}
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bool
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EventLoop::AddFD(int fd, unsigned events, SocketEvent &event) noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(!IsAlive() || IsInside());
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#endif
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assert(events != 0);
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if (!poll_backend.Add(fd, events, &event))
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return false;
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sockets.push_back(event);
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return true;
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}
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bool
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EventLoop::ModifyFD(int fd, unsigned events, SocketEvent &event) noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(!IsAlive() || IsInside());
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#endif
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assert(events != 0);
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return poll_backend.Modify(fd, events, &event);
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}
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bool
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EventLoop::RemoveFD(int fd, SocketEvent &event) noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(!IsAlive() || IsInside());
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#endif
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event.unlink();
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return poll_backend.Remove(fd);
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}
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bool
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EventLoop::AbandonFD(SocketEvent &event) noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(!IsAlive() || IsInside());
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#endif
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assert(event.IsDefined());
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event.unlink();
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return poll_backend.Abandon(event.GetSocket().Get());
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}
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void
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EventLoop::Insert(CoarseTimerEvent &t) noexcept
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{
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coarse_timers.Insert(t, SteadyNow());
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again = true;
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}
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void
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EventLoop::Insert(FineTimerEvent &t) noexcept
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{
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assert(IsInside());
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timers.Insert(t);
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again = true;
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}
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inline Event::Duration
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EventLoop::HandleTimers() noexcept
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{
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const auto now = SteadyNow();
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auto fine_timeout = timers.Run(now);
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auto coarse_timeout = coarse_timers.Run(now);
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return fine_timeout.count() < 0 ||
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(coarse_timeout.count() >= 0 && coarse_timeout < fine_timeout)
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? coarse_timeout
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: fine_timeout;
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}
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void
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EventLoop::AddDefer(DeferEvent &d) noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(!IsAlive() || IsInside());
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#endif
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defer.push_back(d);
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again = true;
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}
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void
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EventLoop::AddIdle(DeferEvent &e) noexcept
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{
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idle.push_front(e);
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again = true;
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}
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void
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EventLoop::RunDeferred() noexcept
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{
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while (!defer.empty() && !quit) {
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defer.pop_front_and_dispose([](DeferEvent *e){
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e->Run();
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});
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}
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}
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bool
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EventLoop::RunOneIdle() noexcept
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{
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if (idle.empty())
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return false;
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idle.pop_front_and_dispose([](DeferEvent *e){
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e->Run();
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});
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return true;
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}
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template<class ToDuration, class Rep, class Period>
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static constexpr ToDuration
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duration_cast_round_up(std::chrono::duration<Rep, Period> d) noexcept
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{
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using FromDuration = decltype(d);
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constexpr auto one = std::chrono::duration_cast<FromDuration>(ToDuration(1));
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constexpr auto round_add = one > one.zero()
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? one - FromDuration(1)
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: one.zero();
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return std::chrono::duration_cast<ToDuration>(d + round_add);
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}
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/**
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* Convert the given timeout specification to a milliseconds integer,
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* to be used by functions like poll() and epoll_wait(). Any negative
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* value (= never times out) is translated to the magic value -1.
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*/
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static constexpr int
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ExportTimeoutMS(Event::Duration timeout) noexcept
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{
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return timeout >= timeout.zero()
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? int(duration_cast_round_up<std::chrono::milliseconds>(timeout).count())
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: -1;
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}
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inline bool
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EventLoop::Wait(Event::Duration timeout) noexcept
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{
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const auto poll_result =
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poll_backend.ReadEvents(ExportTimeoutMS(timeout));
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for (size_t i = 0; i < poll_result.GetSize(); ++i) {
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auto &socket_event = *(SocketEvent *)poll_result.GetObject(i);
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socket_event.SetReadyFlags(poll_result.GetEvents(i));
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/* move from "sockets" to "ready_sockets" */
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socket_event.unlink();
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ready_sockets.push_back(socket_event);
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}
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return poll_result.GetSize() > 0;
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}
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void
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EventLoop::Run() noexcept
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{
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#ifdef HAVE_THREADED_EVENT_LOOP
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if (thread.IsNull())
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thread = ThreadId::GetCurrent();
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#endif
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assert(IsInside());
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assert(!quit);
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#ifdef HAVE_THREADED_EVENT_LOOP
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assert(alive);
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assert(busy);
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wake_event.Schedule(SocketEvent::READ);
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#endif
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#ifdef HAVE_URING
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AtScopeExit(this) {
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/* make sure that the Uring::Manager gets destructed
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from within the EventThread, or else its
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destruction in another thread will cause assertion
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failures */
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uring.reset();
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uring_initialized = false;
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};
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#endif
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#ifdef HAVE_THREADED_EVENT_LOOP
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AtScopeExit(this) {
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wake_event.Cancel();
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};
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#endif
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steady_clock_cache.flush();
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do {
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again = false;
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/* invoke timers */
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const auto timeout = HandleTimers();
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if (quit)
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break;
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RunDeferred();
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if (quit)
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break;
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if (RunOneIdle())
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/* check for other new events after each
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"idle" invocation to ensure that the other
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"idle" events are really invoked at the
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very end */
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continue;
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#ifdef HAVE_THREADED_EVENT_LOOP
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/* try to handle DeferEvents without WakeFD
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overhead */
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{
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const std::scoped_lock<Mutex> lock(mutex);
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HandleInject();
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#endif
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if (again)
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/* re-evaluate timers because one of
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the DeferEvents may have added a
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new timeout */
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continue;
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#ifdef HAVE_THREADED_EVENT_LOOP
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busy = false;
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}
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#endif
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/* wait for new event */
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Wait(timeout);
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steady_clock_cache.flush();
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#ifdef HAVE_THREADED_EVENT_LOOP
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{
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const std::scoped_lock<Mutex> lock(mutex);
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busy = true;
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}
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#endif
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/* invoke sockets */
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while (!ready_sockets.empty() && !quit) {
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auto &socket_event = ready_sockets.front();
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/* move from "ready_sockets" back to "sockets" */
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socket_event.unlink();
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sockets.push_back(socket_event);
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socket_event.Dispatch();
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}
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} while (!quit);
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#ifdef HAVE_THREADED_EVENT_LOOP
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#ifndef NDEBUG
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assert(thread.IsInside());
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#endif
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#endif
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}
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#ifdef HAVE_THREADED_EVENT_LOOP
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void
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EventLoop::AddInject(InjectEvent &d) noexcept
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{
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bool must_wake;
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{
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const std::scoped_lock<Mutex> lock(mutex);
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if (d.IsPending())
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return;
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/* we don't need to wake up the EventLoop if another
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InjectEvent has already done it */
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must_wake = !busy && inject.empty();
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inject.push_back(d);
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again = true;
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}
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if (must_wake)
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wake_fd.Write();
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}
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void
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EventLoop::RemoveInject(InjectEvent &d) noexcept
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{
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const std::scoped_lock<Mutex> protect(mutex);
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if (d.IsPending())
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inject.erase(inject.iterator_to(d));
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}
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void
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EventLoop::HandleInject() noexcept
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{
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while (!inject.empty() && !quit) {
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auto &m = inject.front();
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assert(m.IsPending());
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inject.pop_front();
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const ScopeUnlock unlock(mutex);
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m.Run();
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}
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}
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void
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EventLoop::OnSocketReady([[maybe_unused]] unsigned flags) noexcept
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{
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assert(IsInside());
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wake_fd.Read();
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const std::scoped_lock<Mutex> lock(mutex);
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HandleInject();
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}
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#endif
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