mpd/src/player/Control.cxx

308 lines
6.0 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "Control.hxx"
#include "Outputs.hxx"
#include "Listener.hxx"
#include "song/DetachedSong.hxx"
#include <algorithm>
#include <cassert>
PlayerControl::PlayerControl(PlayerListener &_listener,
PlayerOutputs &_outputs,
InputCacheManager *_input_cache,
const PlayerConfig &_config) noexcept
:listener(_listener), outputs(_outputs),
input_cache(_input_cache),
config(_config),
thread(BIND_THIS_METHOD(RunThread))
{
}
PlayerControl::~PlayerControl() noexcept
{
assert(!occupied);
}
bool
PlayerControl::WaitOutputConsumed(std::unique_lock<Mutex> &lock,
unsigned threshold) noexcept
{
bool result = outputs.CheckPipe() < threshold;
if (!result && command == PlayerCommand::NONE) {
Wait(lock);
result = outputs.CheckPipe() < threshold;
}
return result;
}
void
PlayerControl::Play(std::unique_ptr<DetachedSong> song)
{
if (!thread.IsDefined())
thread.Start();
assert(song != nullptr);
std::unique_lock<Mutex> lock(mutex);
SeekLocked(lock, std::move(song), SongTime::zero());
if (state == PlayerState::PAUSE)
/* if the player was paused previously, we need to
unpause it */
PauseLocked(lock);
}
void
PlayerControl::LockCancel() noexcept
{
assert(thread.IsDefined());
LockSynchronousCommand(PlayerCommand::CANCEL);
assert(next_song == nullptr);
}
void
PlayerControl::LockStop() noexcept
{
if (!thread.IsDefined())
return;
LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
assert(next_song == nullptr);
listener.OnPlayerStateChanged();
}
void
PlayerControl::LockUpdateAudio() noexcept
{
if (!thread.IsDefined())
return;
LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
}
void
PlayerControl::Kill() noexcept
{
if (!thread.IsDefined())
return;
LockSynchronousCommand(PlayerCommand::EXIT);
thread.Join();
listener.OnPlayerStateChanged();
}
void
PlayerControl::PauseLocked(std::unique_lock<Mutex> &lock) noexcept
{
if (state != PlayerState::STOP) {
SynchronousCommand(lock, PlayerCommand::PAUSE);
listener.OnPlayerStateChanged();
}
}
void
PlayerControl::LockPause() noexcept
{
std::unique_lock<Mutex> lock(mutex);
PauseLocked(lock);
}
void
PlayerControl::LockSetPause(bool pause_flag) noexcept
{
if (!thread.IsDefined())
return;
std::unique_lock<Mutex> lock(mutex);
switch (state) {
case PlayerState::STOP:
break;
case PlayerState::PLAY:
if (pause_flag)
PauseLocked(lock);
break;
case PlayerState::PAUSE:
if (!pause_flag)
PauseLocked(lock);
break;
}
}
void
PlayerControl::LockSetBorderPause(bool _border_pause) noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
border_pause = _border_pause;
}
PlayerStatus
PlayerControl::LockGetStatus() noexcept
{
PlayerStatus status;
std::unique_lock<Mutex> lock(mutex);
if (!occupied && thread.IsDefined())
SynchronousCommand(lock, PlayerCommand::REFRESH);
status.state = state;
if (state != PlayerState::STOP) {
status.bit_rate = bit_rate;
status.audio_format = audio_format;
status.total_time = total_time;
status.elapsed_time = elapsed_time;
}
return status;
}
void
PlayerControl::SetError(PlayerError type, std::exception_ptr &&_error) noexcept
{
assert(type != PlayerError::NONE);
assert(_error);
error_type = type;
error = std::move(_error);
// TODO: is it ok to call this while holding mutex lock?
listener.OnPlayerError();
}
void
PlayerControl::LockClearError() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
ClearError();
}
void
PlayerControl::LockSetTaggedSong(const DetachedSong &song) noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
tagged_song.reset();
tagged_song = std::make_unique<DetachedSong>(song);
}
void
PlayerControl::ClearTaggedSong() noexcept
{
tagged_song.reset();
}
std::unique_ptr<DetachedSong>
PlayerControl::ReadTaggedSong() noexcept
{
return std::exchange(tagged_song, nullptr);
}
std::unique_ptr<DetachedSong>
PlayerControl::LockReadTaggedSong() noexcept
{
const std::scoped_lock<Mutex> protect(mutex);
return ReadTaggedSong();
}
void
PlayerControl::LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept
{
assert(thread.IsDefined());
assert(song != nullptr);
std::unique_lock<Mutex> lock(mutex);
EnqueueSongLocked(lock, std::move(song));
}
void
PlayerControl::EnqueueSongLocked(std::unique_lock<Mutex> &lock,
std::unique_ptr<DetachedSong> song) noexcept
{
assert(song != nullptr);
assert(next_song == nullptr);
next_song = std::move(song);
seek_time = SongTime::zero();
SynchronousCommand(lock, PlayerCommand::QUEUE);
}
void
PlayerControl::SeekLocked(std::unique_lock<Mutex> &lock,
std::unique_ptr<DetachedSong> song, SongTime t)
{
assert(song != nullptr);
/* to issue the SEEK command below, we need to clear the
"next_song" attribute with the CANCEL command */
/* optimization TODO: if the decoder happens to decode that
song already, don't cancel that */
if (next_song != nullptr)
SynchronousCommand(lock, PlayerCommand::CANCEL);
assert(next_song == nullptr);
ClearError();
next_song = std::move(song);
seek_time = t;
SynchronousCommand(lock, PlayerCommand::SEEK);
assert(next_song == nullptr);
/* the SEEK command is asynchronous; until completion, the
"seeking" flag is set */
while (seeking)
ClientWait(lock);
if (error_type != PlayerError::NONE) {
assert(error);
std::rethrow_exception(error);
}
assert(!error);
}
void
PlayerControl::LockSeek(std::unique_ptr<DetachedSong> song, SongTime t)
{
if (!thread.IsDefined())
thread.Start();
assert(song != nullptr);
std::unique_lock<Mutex> lock(mutex);
SeekLocked(lock, std::move(song), t);
}
void
PlayerControl::SetCrossFade(FloatDuration duration) noexcept
{
cross_fade.duration = std::max(duration, FloatDuration::zero());
listener.OnPlayerOptionsChanged();
}
void
PlayerControl::SetMixRampDb(float _mixramp_db) noexcept
{
cross_fade.mixramp_db = _mixramp_db;
listener.OnPlayerOptionsChanged();
}
void
PlayerControl::SetMixRampDelay(FloatDuration _mixramp_delay) noexcept
{
cross_fade.mixramp_delay = _mixramp_delay;
listener.OnPlayerOptionsChanged();
}