188 lines
4.6 KiB
C
188 lines
4.6 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MPD_PIPE_H
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#define MPD_PIPE_H
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
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#define CHUNK_SIZE 1020
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struct audio_format;
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/**
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* A chunk of music data. Its format is defined by the
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* music_pipe_append() caller.
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*/
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struct music_chunk {
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/** number of bytes stored in this chunk */
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uint16_t length;
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/** current bit rate of the source file */
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uint16_t bit_rate;
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/** the time stamp within the song */
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float times;
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/**
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* An optional tag associated with this chunk (and the
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* following chunks); appears at song boundaries. The tag
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* object is owned by this chunk, and must be freed when this
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* chunk is deinitialized in music_chunk_free()
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*/
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struct tag *tag;
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/** the data (probably PCM) */
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char data[CHUNK_SIZE];
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};
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/**
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* A ring set of buffers where the decoder appends data after the end,
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* and the player consumes data from the beginning.
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*/
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struct music_pipe {
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struct music_chunk *chunks;
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unsigned num_chunks;
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/** the index of the first decoded chunk */
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unsigned begin;
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/** the index after the last decoded chunk */
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unsigned end;
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/** non-zero if the player thread should only we woken up if
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the buffer becomes non-empty */
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bool lazy;
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struct notify *notify;
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};
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extern struct music_pipe music_pipe;
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void
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music_pipe_init(unsigned int size, struct notify *notify);
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void music_pipe_free(void);
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void music_pipe_clear(void);
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void music_pipe_flush(void);
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/**
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* When a chunk is decoded, we wake up the player thread to tell him
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* about it. In "lazy" mode, we only wake him up when the buffer was
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* previously empty, i.e. when the player thread has really been
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* waiting for us.
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*/
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void music_pipe_set_lazy(bool lazy);
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static inline unsigned
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music_pipe_size(void)
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{
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return music_pipe.num_chunks;
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}
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/** is the buffer empty? */
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static inline bool music_pipe_is_empty(void)
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{
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return music_pipe.begin == music_pipe.end;
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}
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static inline bool
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music_pipe_head_is(unsigned i)
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{
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return !music_pipe_is_empty() && music_pipe.begin == i;
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}
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static inline unsigned
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music_pipe_tail_index(void)
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{
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return music_pipe.end;
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}
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void music_pipe_shift(void);
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/**
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* what is the position of the specified chunk number, relative to
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* the first chunk in use?
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*/
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unsigned int music_pipe_relative(const unsigned i);
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/** determine the number of decoded chunks */
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unsigned music_pipe_available(void);
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/**
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* Get the absolute index of the nth used chunk after the first one.
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* Returns -1 if there is no such chunk.
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*/
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int music_pipe_absolute(const unsigned relative);
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struct music_chunk *
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music_pipe_get_chunk(const unsigned i);
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static inline struct music_chunk *
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music_pipe_peek(void)
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{
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if (music_pipe_is_empty())
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return NULL;
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return music_pipe_get_chunk(music_pipe.begin);
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}
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/**
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* Prepares appending to the music pipe. Returns a buffer where you
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* may write into. After you are finished, call music_pipe_expand().
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*
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* @return a writable buffer
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*/
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void *
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music_pipe_write(const struct audio_format *audio_format,
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float data_time, uint16_t bit_rate,
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size_t *max_length_r);
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/**
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* Tells the music pipe to move the end pointer, after you have
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* written to the buffer returned by music_pipe_write().
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*/
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void
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music_pipe_expand(const struct audio_format *audio_format, size_t length);
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/**
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* Send a tag. This is usually called when a new song within a stream
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* begins.
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*/
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bool music_pipe_tag(const struct tag *tag);
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void music_pipe_skip(unsigned num);
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/**
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* Chop off the tail of the music pipe, starting with the chunk at
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* index "first".
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*/
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void music_pipe_chop(unsigned first);
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#ifndef NDEBUG
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void music_pipe_check_format(const struct audio_format *current,
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int next_index, const struct audio_format *next);
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#endif
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#endif
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