41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Copyright The Music Player Daemon Project
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#ifndef MPD_LOOKUP_FILE_HXX
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#define MPD_LOOKUP_FILE_HXX
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#include "AllocatedPath.hxx"
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struct ArchiveLookupResult {
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AllocatedPath archive = nullptr;
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AllocatedPath inside = nullptr;
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operator bool() const noexcept {
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return !archive.IsNull();
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}
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};
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/**
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*
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* archive_lookup is used to determine if part of pathname refers to an regular
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* file (archive). If so then its also used to split pathname into archive file
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* and path used to locate file in archive.
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* How it works:
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* We do stat of the parent of input pathname as long as we find an regular file
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* Normally this should never happen. When routine returns true pathname modified
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* and split into archive and inpath. Otherwise nothing happens
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*
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* For example:
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*
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* /music/path/Talco.zip/Talco - Combat Circus/12 - A la pachenka.mp3
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* is split into archive: /music/path/Talco.zip
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* inarchive pathname: Talco - Combat Circus/12 - A la pachenka.mp3
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*
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* Throws on error.
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*/
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ArchiveLookupResult
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LookupFile(Path pathname);
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#endif
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