mpd/src/client/Client.cxx
2021-01-01 19:54:28 +01:00

125 lines
2.9 KiB
C++

/*
* Copyright 2003-2021 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "Client.hxx"
#include "Config.hxx"
#include "Partition.hxx"
#include "Instance.hxx"
#include "BackgroundCommand.hxx"
#include "IdleFlags.hxx"
#include "config.h"
Client::~Client() noexcept
{
if (FullyBufferedSocket::IsDefined())
FullyBufferedSocket::Close();
if (background_command) {
background_command->Cancel();
background_command.reset();
}
}
void
Client::SetBackgroundCommand(std::unique_ptr<BackgroundCommand> _bc) noexcept
{
assert(!background_command);
assert(_bc);
background_command = std::move(_bc);
/* disable timeouts while in "idle" */
timeout_event.Cancel();
}
void
Client::OnBackgroundCommandFinished() noexcept
{
assert(background_command);
background_command.reset();
/* just in case OnSocketInput() has returned
InputResult::PAUSE meanwhile */
ResumeInput();
timeout_event.Schedule(client_timeout);
}
void
Client::SetPartition(Partition &new_partition) noexcept
{
if (partition == &new_partition)
return;
partition->clients.erase(partition->clients.iterator_to(*this));
partition = &new_partition;
partition->clients.push_back(*this);
/* set idle flags for those subsystems which are specific to
the current partition to force the client to reload its
state */
idle_flags |= IDLE_PLAYLIST|IDLE_PLAYER|IDLE_MIXER|IDLE_OUTPUT|IDLE_OPTIONS;
/* note: we're not using IdleAdd() here because we don't need
to notify the client; the method is only used while this
client's "partition" command is handled, which means the
client is currently active and doesn't need to be woken
up */
}
Instance &
Client::GetInstance() const noexcept
{
return partition->instance;
}
playlist &
Client::GetPlaylist() const noexcept
{
return partition->playlist;
}
PlayerControl &
Client::GetPlayerControl() const noexcept
{
return partition->pc;
}
#ifdef ENABLE_DATABASE
const Database *
Client::GetDatabase() const noexcept
{
return partition->instance.GetDatabase();
}
const Database &
Client::GetDatabaseOrThrow() const
{
return partition->instance.GetDatabaseOrThrow();
}
const Storage *
Client::GetStorage() const noexcept
{
return partition->instance.storage;
}
#endif