125 lines
2.9 KiB
C++
125 lines
2.9 KiB
C++
/*
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* Copyright 2003-2021 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "Client.hxx"
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#include "Config.hxx"
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#include "Partition.hxx"
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#include "Instance.hxx"
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#include "BackgroundCommand.hxx"
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#include "IdleFlags.hxx"
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#include "config.h"
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Client::~Client() noexcept
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{
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if (FullyBufferedSocket::IsDefined())
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FullyBufferedSocket::Close();
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if (background_command) {
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background_command->Cancel();
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background_command.reset();
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}
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}
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void
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Client::SetBackgroundCommand(std::unique_ptr<BackgroundCommand> _bc) noexcept
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{
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assert(!background_command);
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assert(_bc);
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background_command = std::move(_bc);
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/* disable timeouts while in "idle" */
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timeout_event.Cancel();
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}
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void
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Client::OnBackgroundCommandFinished() noexcept
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{
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assert(background_command);
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background_command.reset();
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/* just in case OnSocketInput() has returned
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InputResult::PAUSE meanwhile */
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ResumeInput();
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timeout_event.Schedule(client_timeout);
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}
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void
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Client::SetPartition(Partition &new_partition) noexcept
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{
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if (partition == &new_partition)
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return;
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partition->clients.erase(partition->clients.iterator_to(*this));
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partition = &new_partition;
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partition->clients.push_back(*this);
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/* set idle flags for those subsystems which are specific to
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the current partition to force the client to reload its
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state */
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idle_flags |= IDLE_PLAYLIST|IDLE_PLAYER|IDLE_MIXER|IDLE_OUTPUT|IDLE_OPTIONS;
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/* note: we're not using IdleAdd() here because we don't need
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to notify the client; the method is only used while this
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client's "partition" command is handled, which means the
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client is currently active and doesn't need to be woken
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up */
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}
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Instance &
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Client::GetInstance() const noexcept
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{
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return partition->instance;
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}
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playlist &
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Client::GetPlaylist() const noexcept
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{
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return partition->playlist;
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}
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PlayerControl &
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Client::GetPlayerControl() const noexcept
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{
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return partition->pc;
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}
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#ifdef ENABLE_DATABASE
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const Database *
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Client::GetDatabase() const noexcept
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{
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return partition->instance.GetDatabase();
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}
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const Database &
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Client::GetDatabaseOrThrow() const
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{
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return partition->instance.GetDatabaseOrThrow();
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}
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const Storage *
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Client::GetStorage() const noexcept
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{
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return partition->instance.storage;
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}
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#endif
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