239 lines
5.0 KiB
C
239 lines
5.0 KiB
C
/*
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* Copyright (C) 2003-2010 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_CONTROL_H
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#define MPD_DECODER_CONTROL_H
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#include "decoder_command.h"
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#include "audio_format.h"
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#include <glib.h>
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#include <assert.h>
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enum decoder_state {
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DECODE_STATE_STOP = 0,
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DECODE_STATE_START,
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DECODE_STATE_DECODE,
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/**
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* The last "START" command failed, because there was an I/O
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* error or because no decoder was able to decode the file.
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* This state will only come after START; once the state has
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* turned to DECODE, by definition no such error can occur.
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*/
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DECODE_STATE_ERROR,
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};
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struct decoder_control {
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/** the handle of the decoder thread, or NULL if the decoder
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thread isn't running */
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GThread *thread;
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/**
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* This lock protects #state and #command.
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*/
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GMutex *mutex;
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/**
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* Trigger this object after you have modified #command. This
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* is also used by the decoder thread to notify the caller
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* when it has finished a command.
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*/
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GCond *cond;
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enum decoder_state state;
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enum decoder_command command;
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bool quit;
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bool seek_error;
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bool seekable;
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double seek_where;
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/** the format of the song file */
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struct audio_format in_audio_format;
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/** the format being sent to the music pipe */
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struct audio_format out_audio_format;
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/**
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* The song currently being decoded. This attribute is set by
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* the player thread, when it sends the #DECODE_COMMAND_START
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* command.
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*/
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const struct song *song;
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float total_time;
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/** the #music_chunk allocator */
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struct music_buffer *buffer;
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/**
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* The destination pipe for decoded chunks. The caller thread
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* owns this object, and is responsible for freeing it.
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*/
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struct music_pipe *pipe;
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};
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void
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dc_init(struct decoder_control *dc);
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void
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dc_deinit(struct decoder_control *dc);
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/**
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* Locks the #decoder_control object.
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*/
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static inline void
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decoder_lock(struct decoder_control *dc)
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{
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g_mutex_lock(dc->mutex);
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}
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/**
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* Unlocks the #decoder_control object.
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*/
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static inline void
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decoder_unlock(struct decoder_control *dc)
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{
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g_mutex_unlock(dc->mutex);
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}
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/**
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* Waits for a signal on the #decoder_control object. This function
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* is only valid in the decoder thread. The object must be locked
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* prior to calling this function.
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*/
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static inline void
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decoder_wait(struct decoder_control *dc)
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{
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g_cond_wait(dc->cond, dc->mutex);
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}
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/**
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* Signals the #decoder_control object. This function is only valid
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* in the player thread. The object should be locked prior to calling
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* this function.
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*/
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static inline void
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decoder_signal(struct decoder_control *dc)
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{
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g_cond_signal(dc->cond);
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}
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static inline bool
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decoder_is_idle(const struct decoder_control *dc)
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{
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return dc->state == DECODE_STATE_STOP ||
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dc->state == DECODE_STATE_ERROR;
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}
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static inline bool
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decoder_is_starting(const struct decoder_control *dc)
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{
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return dc->state == DECODE_STATE_START;
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}
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static inline bool
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decoder_has_failed(const struct decoder_control *dc)
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{
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assert(dc->command == DECODE_COMMAND_NONE);
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return dc->state == DECODE_STATE_ERROR;
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}
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static inline bool
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decoder_lock_is_idle(struct decoder_control *dc)
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{
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bool ret;
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decoder_lock(dc);
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ret = decoder_is_idle(dc);
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decoder_unlock(dc);
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return ret;
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}
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static inline bool
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decoder_lock_is_starting(struct decoder_control *dc)
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{
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bool ret;
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decoder_lock(dc);
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ret = decoder_is_starting(dc);
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decoder_unlock(dc);
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return ret;
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}
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static inline bool
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decoder_lock_has_failed(struct decoder_control *dc)
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{
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bool ret;
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decoder_lock(dc);
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ret = decoder_has_failed(dc);
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decoder_unlock(dc);
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return ret;
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}
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static inline const struct song *
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decoder_current_song(const struct decoder_control *dc)
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{
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switch (dc->state) {
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case DECODE_STATE_STOP:
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case DECODE_STATE_ERROR:
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return NULL;
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case DECODE_STATE_START:
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case DECODE_STATE_DECODE:
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return dc->song;
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}
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assert(false);
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return NULL;
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}
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void
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dc_command_wait(struct decoder_control *dc);
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/**
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* Start the decoder.
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*
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* @param the decoder
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* @param song the song to be decoded
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* @param pipe the pipe which receives the decoded chunks (owned by
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* the caller)
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*/
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void
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dc_start(struct decoder_control *dc, struct song *song,
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struct music_buffer *buffer, struct music_pipe *pipe);
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void
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dc_stop(struct decoder_control *dc);
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bool
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dc_seek(struct decoder_control *dc, double where);
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void
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dc_quit(struct decoder_control *dc);
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#endif
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