406 lines
10 KiB
C
406 lines
10 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* Functions for editing the playlist (adding, removing, reordering
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* songs in the queue).
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*
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*/
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#include "playlist_internal.h"
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#include "player_control.h"
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#include "database.h"
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#include "uri.h"
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#include "song.h"
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#include "idle.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <stdlib.h>
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static void incrPlaylistVersion(struct playlist *playlist)
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{
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queue_increment_version(&playlist->queue);
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idle_add(IDLE_PLAYLIST);
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}
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void clearPlaylist(struct playlist *playlist)
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{
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stopPlaylist(playlist);
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/* make sure there are no references to allocated songs
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anymore */
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for (unsigned i = 0; i < queue_length(&playlist->queue); i++) {
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const struct song *song = queue_get(&playlist->queue, i);
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if (!song_in_database(song))
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pc_song_deleted(song);
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}
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queue_clear(&playlist->queue);
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playlist->current = -1;
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incrPlaylistVersion(playlist);
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}
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#ifndef WIN32
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enum playlist_result
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playlist_append_file(struct playlist *playlist, const char *path, int uid,
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unsigned *added_id)
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{
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int ret;
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struct stat st;
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struct song *song;
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if (uid <= 0)
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/* unauthenticated client */
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return PLAYLIST_RESULT_DENIED;
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ret = stat(path, &st);
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if (ret < 0)
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return PLAYLIST_RESULT_ERRNO;
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if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444)
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/* client is not owner */
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return PLAYLIST_RESULT_DENIED;
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song = song_file_load(path, NULL);
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if (song == NULL)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return addSongToPlaylist(playlist, song, added_id);
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}
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#endif
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static struct song *
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song_by_url(const char *url)
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{
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struct song *song;
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song = db_get_song(url);
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if (song != NULL)
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return song;
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if (uri_has_scheme(url))
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return song_remote_new(url);
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return NULL;
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}
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enum playlist_result
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addToPlaylist(struct playlist *playlist, const char *url, unsigned *added_id)
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{
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struct song *song;
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g_debug("add to playlist: %s", url);
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song = song_by_url(url);
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if (song == NULL)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return addSongToPlaylist(playlist, song, added_id);
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}
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enum playlist_result
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addSongToPlaylist(struct playlist *playlist,
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struct song *song, unsigned *added_id)
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{
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const struct song *queued;
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unsigned id;
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if (queue_is_full(&playlist->queue))
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return PLAYLIST_RESULT_TOO_LARGE;
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queued = playlist_get_queued_song(playlist);
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id = queue_append(&playlist->queue, song);
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if (playlist->queue.random) {
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/* shuffle the new song into the list of remaining
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songs to play */
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unsigned start;
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if (playlist->queued >= 0)
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start = playlist->queued + 1;
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else
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start = playlist->current + 1;
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if (start < queue_length(&playlist->queue))
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queue_shuffle_order_last(&playlist->queue, start,
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queue_length(&playlist->queue));
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}
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incrPlaylistVersion(playlist);
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playlist_update_queued_song(playlist, queued);
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if (added_id)
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*added_id = id;
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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swapSongsInPlaylist(struct playlist *playlist, unsigned song1, unsigned song2)
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{
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const struct song *queued;
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if (!queue_valid_position(&playlist->queue, song1) ||
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!queue_valid_position(&playlist->queue, song2))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song(playlist);
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queue_swap(&playlist->queue, song1, song2);
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if (playlist->queue.random) {
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/* update the queue order, so that playlist->current
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still points to the current song order */
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queue_swap_order(&playlist->queue,
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queue_position_to_order(&playlist->queue,
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song1),
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queue_position_to_order(&playlist->queue,
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song2));
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} else {
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/* correct the "current" song order */
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if (playlist->current == (int)song1)
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playlist->current = song2;
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else if (playlist->current == (int)song2)
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playlist->current = song1;
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}
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incrPlaylistVersion(playlist);
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playlist_update_queued_song(playlist, queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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swapSongsInPlaylistById(struct playlist *playlist, unsigned id1, unsigned id2)
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{
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int song1 = queue_id_to_position(&playlist->queue, id1);
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int song2 = queue_id_to_position(&playlist->queue, id2);
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if (song1 < 0 || song2 < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return swapSongsInPlaylist(playlist, song1, song2);
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}
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enum playlist_result
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deleteFromPlaylist(struct playlist *playlist, unsigned song)
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{
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const struct song *queued;
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unsigned songOrder;
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if (song >= queue_length(&playlist->queue))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song(playlist);
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songOrder = queue_position_to_order(&playlist->queue, song);
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if (playlist->playing && playlist->current == (int)songOrder) {
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bool paused = getPlayerState() == PLAYER_STATE_PAUSE;
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/* the current song is going to be deleted: stop the player */
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playerWait();
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playlist->playing = false;
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/* see which song is going to be played instead */
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playlist->current = queue_next_order(&playlist->queue,
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playlist->current);
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if (playlist->current == (int)songOrder)
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playlist->current = -1;
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if (playlist->current >= 0 && !paused)
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/* play the song after the deleted one */
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playPlaylistOrderNumber(playlist, playlist->current);
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else
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/* no songs left to play, stop playback
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completely */
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stopPlaylist(playlist);
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queued = NULL;
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} else if (playlist->current == (int)songOrder)
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/* there's a "current song" but we're not playing
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currently - clear "current" */
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playlist->current = -1;
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/* now do it: remove the song */
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if (!song_in_database(queue_get(&playlist->queue, song)))
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pc_song_deleted(queue_get(&playlist->queue, song));
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queue_delete(&playlist->queue, song);
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incrPlaylistVersion(playlist);
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/* update the "current" and "queued" variables */
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if (playlist->current > (int)songOrder) {
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playlist->current--;
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}
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playlist_update_queued_song(playlist, queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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deleteFromPlaylistById(struct playlist *playlist, unsigned id)
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{
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int song = queue_id_to_position(&playlist->queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return deleteFromPlaylist(playlist, song);
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}
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void
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deleteASongFromPlaylist(struct playlist *playlist, const struct song *song)
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{
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for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i)
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if (song == queue_get(&playlist->queue, i))
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deleteFromPlaylist(playlist, i);
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pc_song_deleted(song);
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}
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enum playlist_result
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moveSongRangeInPlaylist(struct playlist *playlist, unsigned start, unsigned end, int to)
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{
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const struct song *queued;
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int currentSong;
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if (!queue_valid_position(&playlist->queue, start) ||
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!queue_valid_position(&playlist->queue, end - 1))
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return PLAYLIST_RESULT_BAD_RANGE;
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if ((to >= 0 && to + end - start - 1 >= queue_length(&playlist->queue)) ||
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(to < 0 && abs(to) > (int)queue_length(&playlist->queue)))
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return PLAYLIST_RESULT_BAD_RANGE;
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if ((int)start == to)
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/* nothing happens */
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return PLAYLIST_RESULT_SUCCESS;
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queued = playlist_get_queued_song(playlist);
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/*
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* (to < 0) => move to offset from current song
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* (-playlist.length == to) => move to position BEFORE current song
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*/
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currentSong = playlist->current >= 0
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? (int)queue_order_to_position(&playlist->queue,
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playlist->current)
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: -1;
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if (to < 0 && playlist->current >= 0) {
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if (start <= (unsigned)currentSong && (unsigned)currentSong <= end)
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/* no-op, can't be moved to offset of itself */
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return PLAYLIST_RESULT_SUCCESS;
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to = (currentSong + abs(to)) % queue_length(&playlist->queue);
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if (start < (unsigned)to)
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to--;
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}
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queue_move_range(&playlist->queue, start, end, to);
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if (!playlist->queue.random) {
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/* update current/queued */
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if ((int)start <= playlist->current &&
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(unsigned)playlist->current < end)
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playlist->current += to - start;
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else if (playlist->current >= (int)end &&
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playlist->current <= to) {
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playlist->current -= end - start;
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} else if (playlist->current >= to &&
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playlist->current < (int)start) {
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playlist->current += end - start;
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}
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}
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incrPlaylistVersion(playlist);
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playlist_update_queued_song(playlist, queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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moveSongInPlaylistById(struct playlist *playlist, unsigned id1, int to)
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{
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int song = queue_id_to_position(&playlist->queue, id1);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return moveSongRangeInPlaylist(playlist, song, song+1, to);
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}
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void shufflePlaylist(struct playlist *playlist, unsigned start, unsigned end)
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{
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const struct song *queued;
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if (end > queue_length(&playlist->queue))
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/* correct the "end" offset */
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end = queue_length(&playlist->queue);
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if ((start+1) >= end)
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/* needs at least two entries. */
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return;
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queued = playlist_get_queued_song(playlist);
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if (playlist->playing && playlist->current >= 0) {
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unsigned current_position;
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current_position = queue_order_to_position(&playlist->queue,
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playlist->current);
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if (current_position >= start && current_position < end)
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{
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/* put current playing song first */
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queue_swap(&playlist->queue, start, current_position);
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if (playlist->queue.random) {
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playlist->current =
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queue_position_to_order(&playlist->queue, start);
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} else
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playlist->current = start;
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/* start shuffle after the current song */
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start++;
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}
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} else {
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/* no playback currently: reset playlist->current */
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playlist->current = -1;
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}
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queue_shuffle_range(&playlist->queue, start, end);
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incrPlaylistVersion(playlist);
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playlist_update_queued_song(playlist, queued);
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}
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