mpd/src/neighbor/Explorer.hxx
Max Kellermann 5c4a42caa0 neighbor: new subsystem to detect file servers on the local network
This commit adds the NeighborPlugin API which can be used to detect
nearby file servers that can be used by input plugins.  This list of
servers is exported using the new "listneighbors" command.  The idle
even "neighbor" notifies interested clients when a new neighbor is
found or an existing one is lost.

There's a lot missing currently: protocol&user documentation, and a
way to "mount" remote servers into the music database.  Obviously,
some code from the UPnP database plugin can be moved to a neighbor
plugin.
2014-01-26 00:10:05 +01:00

72 lines
1.9 KiB
C++

/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_NEIGHBOR_EXPLORER_HXX
#define MPD_NEIGHBOR_EXPLORER_HXX
#include <forward_list>
class Error;
class NeighborListener;
struct NeighborInfo;
/**
* An object that explores the neighborhood for music servers.
*
* As soon as this object is opened, it will start exploring, and
* notify the #NeighborListener when it found or lost something.
*
* The implementation is supposed to be non-blocking. This can be
* implemented either using the #EventLoop instance that was passed to
* the NeighborPlugin or by moving the blocking parts in a dedicated
* thread.
*/
class NeighborExplorer {
protected:
NeighborListener &listener;
explicit NeighborExplorer(NeighborListener &_listener)
:listener(_listener) {}
public:
typedef std::forward_list<NeighborInfo> List;
/**
* Free instance data.
*/
virtual ~NeighborExplorer() {}
/**
* Start exploring the neighborhood.
*/
virtual bool Open(Error &error) = 0;
/**
* Stop exploring.
*/
virtual void Close() = 0;
/**
* Obtain a list of currently known neighbors.
*/
virtual List GetList() const = 0;
};
#endif