There is a POSIX definition for sched_setscheduler(), but Linux does
not implement that; instead of changing the process's scheduler, it
only affects one thread. This has caused some confusion among
application developers and C library developers.
While glibc implements Linux semantics, Musl has made their
sched_setscheduler() function an always-failing no-op, causing the
error message "sched_setscheduler failed: Function not implemented".
http://git.musl-libc.org/cgit/musl/commit/src/sched/sched_setscheduler.c?id=1e21e78bf7a5c24c217446d8760be7b7188711c2
Instead of relying on the C library which may be unreliable here, we
now roll our own system call wrapper.
Closes#218
This attribute shall be used only for IsInside() to make this safe
against a race condition described in #188:
> There is no requirement on the implementation that the ID of the
> created thread be available before the newly created thread starts
> executing.
http://pubs.opengroup.org/onlinepubs/009695399/functions/pthread_create.html):
This means that on some pthread implementations (e.g. Haiku), the
assert(thread.IsInside()) could fail.
Closes#188
Use the "==" operator instead of pthread_equal().
This allows us to eliminate two boolean flags which are there to avoid
race conditions, and made the thing so fragile that I got tons of
(correct) thread sanitizer warnings.
This completes the bug fix commit
2065e3290452377b2931f3129b230c8cc536cbc8; if we clear "queued" then we
must clear "queued_song" as well, or another variant of the assertion
fails.
Wohooooo, the method Filter::Reset() has been broken because no
implementation of it has ever been called for a loooong time.
And nobody ever noticed it. WTF.
Caused by commit 64d141f71e
This wasn't a serious memory leak, because after a mount failure, MPD
would abort anyway, which is subject to the next commit.
Fixes deadlock because FileInputStream::Read() unlocks the mutex
(which was not locked) and then locks it, keeping it locked. This can
result in a deadlock. This happens because the archive and the file
mutex are different.
If a directory is a mount point, omit the "directory: " as well.
This bug is years old, but has become more visible now that mount
points are persistent in the state file.
If `SimpleDatabase::Visit` is called on a database that contains a mounted directry the URIs of the elements passed to the callbacks are not prefixed by the mountpoint path. This leads to lsinfo and add not working because they use the wrong URI. This pull request is using the `WalkMount` helper function to create prefixed versions of `VisitDirectory`, `VisitSong` and `VisitPlaylist` to add the correct prefix to the parameters of the callback functions.
[mk: the following text was copied from
https://github.com/MusicPlayerDaemon/MPD/pull/167]
For certain format (hi-res files) and normal buffer size hardware, The
hardware may at once consume most of the buffers. However, in Delay()
function, MPD is supposed to wait for 25 ms after the next try. it
will create a hiccup. The negative impact is much major than
increasing the latency.
I understand larger buffers come at a price. That's why in my earlier
commit last year I significantly reduced it. However, the buffer size
in CoreAudio is set according to the hardware, which is super small
latency. For instance, the system audio of 2015 generation of macbook
pro has maximum buffer size of 4096 samples, which is just 0.09s for
44.1k framerate, or 0.04s for 96k frames --- . compare to the 0.5 sec
latency alsa plugin has, even if we quadruple it, it's still super
tiny.
If libupnp is installed in a non-standard location we must rely on the
include path provided by $(pkg-config --cflags libupnp). Relative to the
path given from that command no prefix must be used to find the respective
files.
This fixes spurious replay gain logs when the player inserts silence
chunks, because those silence chunks had no replay gain attached,
resetting the ReplayGainFilter state, flipping it forth and back.
When starting playback with a specific song which does not have the
highest priority, the previous highest priority song was skipped
completely because its order was "swapped". This commit changes to a
more expensive operation which inserts the selected song into the
order list.
This fixes a small part of #165
libupnp 1.6.24 added a few badly designed macros which break the MPD
build:
8177a4195a/
To work around this, we disable our emulation functions (from
714011c81e) on this libupnp version.
Closes#163
Fixes a deadlock caused by commit
31ab78ae8e. That commit was not
actually bad - just these two calls have always been bad, which went
unnoticed for a long time.
Without the flush, ReadPage() may not return any data, or not all
data. This may result in incomplete ddata the new "header" page,
corrupting streams with some encoders such as Vorbis.
Fixes#145
Don't require a quality or bitrate setting. If nothing is set, don't
fail startup - just go with a good default. A quality setting of 3 is
what "oggenc" defaults to as well.
InputStream::Read() and InputStream::Seek() are called with the mutex
locked. That means the implementation must not block, or unlock the
mutex before calling into blocking code.
Previously, a slow CD drive could stall the whole MPD process,
including the main thread, due to this problem.
Closes#149
Turns out that using CP_ACP is a lousy idea, because only very few
Unicode characters can be represented by it. Instead, switch to UTF-8
(which every sane person on other operating system already uses).
Closes#102
Our previous use of Queue::SwapOrders() could cause surprising
results:
- sometimes, the old "current" song would be played again (if the
newly selected song had not been played already)
- sometimes, the old "current" song would not be played again (if the
newly selected song had already been played)
This is inconsistent, because it should not depend on whether the
newly selected song had already been played.
So instead of Queue::SwapOrders() we now use Queue::MoveOrderAfter()
and Queue::MoveOrderBefore(), which is more expensive, but also more
consistent. It attempts to retain as much from the previous order
list as possible, and only moves the newly selected song around.
If an early exception gets caught (e.g. from
AllocatedPath::FromUTF8Throw()) before
DecoderControl::CommandFinishedLocked() is called, the decoder thread
would go in an endless loop, because DecoderCommand::START is still
set.
Closes#118
Our IcuCaseFold() fallback using strxfrm() is not actually case
insensitive. This commit fixes the problem by switching to
strcasecmp(). That function is not guaranteed to support UTF-8, but
it's the best we can do in this sparse situation.
Closes#111