Both mp4 and (ogg)flac inputPlugins got HTTP inputStream support
later in the game, so their calls to sendDataToOutputBuffer()
didn't get updated to support buffering while the outputBuffer
was full. This fixes it.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6873 09075e82-0dd4-0310-85a5-a0d7c8717e4f
size_t (1.1.3) makes a lot more sense, but older flac used unsigned
here...
git-svn-id: https://svn.musicpd.org/mpd/trunk@5258 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This means that when using libFLAC as a shared object,
OggFLAC support is dependent on the compile-time options of
the libFLAC library loaded.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5112 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Add a few new options for indent to try to make
things a bit cleaner
git-svn-id: https://svn.musicpd.org/mpd/trunk@4411 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Functions that should stay inlined should have an explanation
attached to them.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4355 09075e82-0dd4-0310-85a5-a0d7c8717e4f