Since we switched from autotools to Meson in commit
94592c1406, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
The normal I/O event thread can have a large latency, e.g. when
libgnutls loads all TLS CA certificates for a https connect. This
makes it unreliable for the ALSA I/O notifications, and causes ring
buffer xruns. To avoid interfering with high latency events such as
CURL's, we move the ALSA I/O events to a separate I/O thread which
also obtains real-time scheduling (if possible).
Closes#221
The "pure" and "const" attributes are not so well-defined, and a
recent clang version implements an optimization which pushes the
definition's boundary beyond what I believed it was. clang now
assumes that functions declared "pure" cannot throw exceptions, even
if they lack the "noexcept" specification.
When compiled with this new clang version, MPD will crash randomly if
an exception happens to get thrown by such as "pure" function
(https://github.com/MusicPlayerDaemon/MPD/issues/41).
This commit removes all such misplaced "pure" and "const" attributes,
closing #41.
With this commit, multi-player support becomes possible... it's just
not wired to the frontend yet.
This is based on massive amounts of refactoring work I did over the
past 9 years.
This commit adds the NeighborPlugin API which can be used to detect
nearby file servers that can be used by input plugins. This list of
servers is exported using the new "listneighbors" command. The idle
even "neighbor" notifies interested clients when a new neighbor is
found or an existing one is lost.
There's a lot missing currently: protocol&user documentation, and a
way to "mount" remote servers into the music database. Obviously,
some code from the UPnP database plugin can be moved to a neighbor
plugin.