Boost makes building a piece of software much more difficult than
necessary. It's a huge library, and just uncompressing it takes a
considerable amount of time. MPD only used a tiny fraction of it, yet
its header bloat made the MPD build very slow. Locating Boost was
difficult due to its arcane build system and its resistance to use
pkg-config; it's always a special case. MPD could never use features
of newer Boost versions because Linux distributions always shipped old
Boost versions. Boost made everything complicated and slow.
So, finally, after getting rid of GLib (commit ccdb94b06c), switching
to C++ and using Boost (commit 0801b3f495a), we've finally get rid of
it 8 years later.
Unfortunately, I had to reimplement parts of it along the way
(e.g. IntrusiveList). Kind of NIH, but on the other hand, compiling
MPD has become much easier for users.
This script setup a dummy android native app folder and call ndk-gdb from it.
It needs a modification in ANDROID_NDK since ndk-gdb may attach to the wrong
pid, cf. comments in the script.
Improves the changes made in 57687779befd796b79b1a569daf9e48eac3aea26 by
using AudioManager.ACTION_AUDIO_BECOMING_NOISY rather than listening for
wired headset unplug events or Bluetooth headset disconnect events. This
method is more flexible, allowing the feature to work on other types of
audio output device, as well as Bluetooth devices that don't set their
device class correctly. This change also has the benefit of being more
responsive, pausing the audio before it is rerouted to the built-in
speaker.
https://developer.android.com/guide/topics/media-apps/volume-and-earphones
This reverts commit 6ed4aff4d3a11df280d1f93cea015003fc581648. The
Meson wrap is broken on non-x86, because it unconditionally includes
<cpuid.h> which is an x86 only header.