Parse ID3 tags, even when they are in the middle of the stream. Very
few streams provide embedded ID3 tags. Most of them send only
Shoutcast "icy" tags, which limits the practical usefulness of this
patch.
When a command is received, decode_next_frame_header() and
decodeNextFrame() return DECODE_BREAK. This is already checked by
both callers, which means that we can eliminate lots of
decoder_get_command() checks.
The stream_decode() and file_decode() methods returned a boolean,
indicating whether they were able to decode the song. This is
redundant, since we already know that: if decoder_initialized() has
been called (and dc.state==DECODE), the plugin succeeded. Change both
methods to return void.
The function simplifies wavpack_replaygain(), because it already
contains the float parser, and it works with a fixed buffer instead of
doing expensive heap allocations.
The flac plugin wasn't initialized properly when an OGG file was being
decoded. For some reason, flac_process_metadata() was explicitly not
called for OGG files. Since that seems to fix the issue, make it
always call flac_process_metadata().
Since decoder_list.c does not include the libflac headers, it cannot
know whether to add the oggflac plugin to the decoder list. Solve
this by always enabling the oggflac sub-plugin, even with older
libflac versions. When the libflac API cannot support oggflac,
disable the plugin at runtime by returning "false" from its init()
method.
At this moment the wavpack lib doesn't use the return value of the
push_back function, which has an equivalent meaning of the return
value of ungetc(). This is a lucky situation, because so far it
simply returned with 1 as a hard coded value. From now on the
function will return EOF on error. (This function makes exactly one
byte pushable back.)
There are some functions in the wavpack-mpd input streams wrapper
which had too commonly used names (especially can_seek). I prefixed
these with "wavpack_input_".
libwavpack expects the read_bytes() stream method to fill the whole
buffer, and fails badly when we return a partial read (i.e. not enough
data available yet). This caused wavpack streams to break.
Re-implement the buffer filling loop.
Instead of manually waiting for the input stream to become ready (to
catch server errors), just read the first byte. Since the
wavpack_input has the capability to push back one byte, we can simply
re-feed it. Advantage is: decoder_read() handles everything for us,
i.e. waiting for the stream, polling for decoder commands and error
handling.
The API of mp4_load_tag() was strange: it always returned a tag
object, no matter if a tag was found in the file; the existence of a
tag was indicated with the tag_found integer reference. This flag is
superfluous, since we can simply check whether the tag is empty or
not.
Allocate the mp4ff_callback_t object on the stack. This is easier to
handle, since we don't have to free it. Incidentally, this fixes a
memory leak in mp4_load_tag().
The function decoder_read() already cares about the decoder command,
and loops until data is available. Reduced mpd_ffmpeg_read() to no
more than the decoder_read() call.
If an input stream provides tags (e.g. from an icecast server), send
them in the decoder_data() and decoder_tag() methods. Removed the
according code from the mp3 and oggvorbis plugins - decoders shouldn't
have to care about stream tags.
This patch also adds the missing decoder_tag() invocation to the mp3
plugin.
The "mod" decoder plugin was being initialized lazily, but was
deinitialized unconditionally. That led to segmentation faults.
Convert mod_initMikMod() to be the global module initialization
method. The MPD core should care about lazy initialization.
The try_decode() method may have read some data from the stream, which
is now lost. To make this data available to other methods, get it
back by rewinding the input stream after each try_decode() invocation.
The ogg and wavpack plugins did this manually and inconsistently; this
code can now be removed.
Ogg and ffmpeg detection was disabled when the stream was not
seekable, because the detection was too expensive. Since the curl
input stream can now rewind the stream cheaply, we can re-enable
detection on streams.
Since the aac and mod plugins have told MPD that they cannot seek, MPD
will never send a SEEK command to them. Removed the SEEK comand
checks from both plugins.
Don't pass the "seekable" flag with every decoder_data() invocation.
Since that flag won't change within the file, it is enough to pass it
to decoder_initialized() once per file.
"LOG_H" is a macro which is also used by ffmpeg/log.h. This is
ffmpeg's fault, because short macros should be reserved for
applications, but since it's always a good idea to choose prefixed
macro names, even for applications, we are going to do that in MPD.
Similar to libmad, libmpcdec provides samples with higher quality than
16 bit. Send 24 bit samples to MPD, which allows MPD to apply
dithering just in case the output devices are only 16 bit capable.
The conversion of integer samples was completely broken, which
presumably didn't annoy anybody because libmpcdec provides float
samples on most installations.
Its only caller in mp3_decode() just compared its value with
DECODE_BREAK. Convert that to bool, and return false if the loop
should be ended. Also eliminate some superfluous command checking
code, which was already done in the preceding while loop.
A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
Remember the seek_where argument and call decoder_command_finished()
immediately. This way, the player thread can continue working, and we
can receive more commands.
This also fixes several issues which resulted in broken frames,
leading to erroneos "elapsed" values: frames weren't parsed properly,
since the code was checking for command!=NONE.