Internally the vorbis (non-Tremor) decoder is working in floating
point, and it's not really necessary to cut the output back to 16-bit
if the soundcard or OS supports higher resolution.
The decoder can be trivially modified to bypass its internal
quantisation and produce floating-point output, and a separate
quantisation can be used as appropriate to the platform.
Add GMutex, GCond attributes which will be used by callers to
conditionally wait on the stream.
Remove the (now-useless) plugin method buffer(), wait on GCond
instead. Lock the input_stream before each method call. Do the same
with the playlist plugins.
Don't allocate each replay_gain_info object on the heap. Those
objects who held a pointer now store a full replay_gain_info object.
This reduces the number of allocations and heap fragmentation.