First draft, not really pluggable currently - hard-coded to use the
"simple" plugin, and calls several of its internal functions.
The API is very simple currently, all searches are still performed
over the root "directory" object. Future changes to the API will move
those search implementations into the plugin, to allow more efficient
implementations, or implementations that don't have the whole tree in
memory all the time.
MPD doesn't have child processes anymore, and thus we're not expecting
to receive SIGCHLD very often. Since hard disk access isn't
interrupted by signals anyway, we don't need those excessive checks.
After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
Store a list of supported tag items in the database. When loading a
database which does not have a matching list, we must rescan in order
to get the missing information.
Use a single GString buffer object in all functions loading the
database. Enlarge it automatically for long lines. This eliminates
the maximum line length for tag values. There is still an upper limit
of 512 kB to prevent denial of service, but that's reasonable I guess.
When the filesystem_charset is changed in mpd.conf, MPD should discard
the old database. In this error branch, MPD did not fill the GError
object properly, and logged a warning message instead, which caused a
segmentation fault.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
When you change the filesystem charset, discard the old database file
and create a new one. The old database file will most likely contain
stale or invalid information.
On some platforms, g_free() must be used for memory allocated by
GLib. This patch intends to correct a lot of occurrences, but is
probably not complete.
Make the event_pipe (formerly main_notify) send/receive a set of
events, with a callback for each one.
The default event PIPE_EVENT_SIGNAL does not have a callback. It
is still there for waking up the main thread, when it is waiting for
the player thread.
We are going to migrate away from the concept of notifying the main
thread. There should be events sent to it instead. This patch starts
a series to implement that.
The documentation for directory_update_init() was incorrect: a job ID
must be positive, not non-negative. If the update queue is full and
no job was created, it makes more sense to return 0 instead of -1,
because it is more consistent with the return value of isUpdatingDB().