This patch adds RVA2 (relative volume adjustment) tag
support to mpd, as a fallback if no replaygain tags are
found. The code is almost directly from madplay (GPL).
RVA2 tags are generated for example by the "normalize" utility.
Updated by: Avuton Olrich <avuton@gmail.com>
Parse ID3 tags, even when they are in the middle of the stream. Very
few streams provide embedded ID3 tags. Most of them send only
Shoutcast "icy" tags, which limits the practical usefulness of this
patch.
When a command is received, decode_next_frame_header() and
decodeNextFrame() return DECODE_BREAK. This is already checked by
both callers, which means that we can eliminate lots of
decoder_get_command() checks.
The stream_decode() and file_decode() methods returned a boolean,
indicating whether they were able to decode the song. This is
redundant, since we already know that: if decoder_initialized() has
been called (and dc.state==DECODE), the plugin succeeded. Change both
methods to return void.
If an input stream provides tags (e.g. from an icecast server), send
them in the decoder_data() and decoder_tag() methods. Removed the
according code from the mp3 and oggvorbis plugins - decoders shouldn't
have to care about stream tags.
This patch also adds the missing decoder_tag() invocation to the mp3
plugin.
Don't pass the "seekable" flag with every decoder_data() invocation.
Since that flag won't change within the file, it is enough to pass it
to decoder_initialized() once per file.
Its only caller in mp3_decode() just compared its value with
DECODE_BREAK. Convert that to bool, and return false if the loop
should be ended. Also eliminate some superfluous command checking
code, which was already done in the preceding while loop.
A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
Remember the seek_where argument and call decoder_command_finished()
immediately. This way, the player thread can continue working, and we
can receive more commands.
This also fixes several issues which resulted in broken frames,
leading to erroneos "elapsed" values: frames weren't parsed properly,
since the code was checking for command!=NONE.
size_t and long aren't 64 bit safe (i.e. files larger than 2 GB on a
32 bit OS). Use off_t instead, which is a 64 bit integer if compiled
with large file support.