*: use references instead of pointers
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@@ -91,7 +91,7 @@ load_audio_output(const char *name)
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Error error;
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struct audio_output *ao =
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audio_output_new(*param, &dummy_player_control, error);
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audio_output_new(*param, dummy_player_control, error);
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if (ao == nullptr)
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g_printerr("%s\n", error.GetMessage());
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