*: use references instead of pointers
This commit is contained in:
@@ -87,15 +87,15 @@ update_walk_global_finish(void)
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}
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static void
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directory_set_stat(Directory *dir, const struct stat *st)
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directory_set_stat(Directory &dir, const struct stat *st)
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{
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dir->inode = st->st_ino;
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dir->device = st->st_dev;
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dir->have_stat = true;
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dir.inode = st->st_ino;
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dir.device = st->st_dev;
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dir.have_stat = true;
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}
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static void
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remove_excluded_from_directory(Directory *directory,
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remove_excluded_from_directory(Directory &directory,
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const ExcludeList &exclude_list)
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{
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db_lock();
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@@ -112,7 +112,7 @@ remove_excluded_from_directory(Directory *directory,
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Song *song, *ns;
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directory_for_each_song_safe(song, ns, directory) {
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assert(song->parent == directory);
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assert(song->parent == &directory);
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const auto name_fs = AllocatedPath::FromUTF8(song->uri);
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if (name_fs.IsNull() || exclude_list.Check(name_fs)) {
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@@ -125,11 +125,11 @@ remove_excluded_from_directory(Directory *directory,
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}
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static void
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purge_deleted_from_directory(Directory *directory)
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purge_deleted_from_directory(Directory &directory)
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{
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Directory *child, *n;
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directory_for_each_child_safe(child, n, directory) {
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if (directory_exists(child))
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if (directory_exists(*child))
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continue;
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db_lock();
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@@ -141,7 +141,7 @@ purge_deleted_from_directory(Directory *directory)
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Song *song, *ns;
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directory_for_each_song_safe(song, ns, directory) {
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const auto path = map_song_fs(song);
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const auto path = map_song_fs(*song);
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if (path.IsNull() || !FileExists(path)) {
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db_lock();
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delete_song(directory, song);
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@@ -151,12 +151,12 @@ purge_deleted_from_directory(Directory *directory)
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}
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}
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for (auto i = directory->playlists.begin(),
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end = directory->playlists.end();
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for (auto i = directory.playlists.begin(),
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end = directory.playlists.end();
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i != end;) {
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if (!directory_child_is_regular(directory, i->name.c_str())) {
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db_lock();
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i = directory->playlists.erase(i);
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i = directory.playlists.erase(i);
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db_unlock();
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} else
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++i;
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@@ -165,7 +165,7 @@ purge_deleted_from_directory(Directory *directory)
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#ifndef WIN32
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static int
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update_directory_stat(Directory *directory)
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update_directory_stat(Directory &directory)
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{
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struct stat st;
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if (stat_directory(directory, &st) < 0)
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@@ -181,7 +181,7 @@ find_inode_ancestor(Directory *parent, ino_t inode, dev_t device)
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{
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#ifndef WIN32
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while (parent) {
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if (!parent->have_stat && update_directory_stat(parent) < 0)
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if (!parent->have_stat && update_directory_stat(*parent) < 0)
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return -1;
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if (parent->inode == inode && parent->device == device) {
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@@ -201,7 +201,7 @@ find_inode_ancestor(Directory *parent, ino_t inode, dev_t device)
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}
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static bool
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update_playlist_file2(Directory *directory,
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update_playlist_file2(Directory &directory,
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const char *name, const char *suffix,
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const struct stat *st)
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{
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@@ -211,14 +211,14 @@ update_playlist_file2(Directory *directory,
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PlaylistInfo pi(name, st->st_mtime);
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db_lock();
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if (directory->playlists.UpdateOrInsert(std::move(pi)))
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if (directory.playlists.UpdateOrInsert(std::move(pi)))
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modified = true;
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db_unlock();
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return true;
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}
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static bool
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update_regular_file(Directory *directory,
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update_regular_file(Directory &directory,
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const char *name, const struct stat *st)
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{
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const char *suffix = uri_get_suffix(name);
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@@ -231,10 +231,10 @@ update_regular_file(Directory *directory,
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}
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static bool
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update_directory(Directory *directory, const struct stat *st);
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update_directory(Directory &directory, const struct stat *st);
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static void
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update_directory_child(Directory *directory,
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update_directory_child(Directory &directory,
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const char *name, const struct stat *st)
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{
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assert(strchr(name, '/') == nullptr);
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@@ -242,16 +242,16 @@ update_directory_child(Directory *directory,
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if (S_ISREG(st->st_mode)) {
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update_regular_file(directory, name, st);
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} else if (S_ISDIR(st->st_mode)) {
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if (find_inode_ancestor(directory, st->st_ino, st->st_dev))
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if (find_inode_ancestor(&directory, st->st_ino, st->st_dev))
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return;
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db_lock();
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Directory *subdir = directory->MakeChild(name);
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Directory *subdir = directory.MakeChild(name);
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db_unlock();
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assert(directory == subdir->parent);
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assert(&directory == subdir->parent);
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if (!update_directory(subdir, st)) {
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if (!update_directory(*subdir, st)) {
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db_lock();
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delete_directory(subdir);
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db_unlock();
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@@ -277,7 +277,7 @@ static bool
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skip_symlink(const Directory *directory, const char *utf8_name)
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{
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#ifndef WIN32
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const auto path_fs = map_directory_child_fs(directory, utf8_name);
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const auto path_fs = map_directory_child_fs(*directory, utf8_name);
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if (path_fs.IsNull())
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return true;
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@@ -339,7 +339,7 @@ skip_symlink(const Directory *directory, const char *utf8_name)
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}
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static bool
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update_directory(Directory *directory, const struct stat *st)
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update_directory(Directory &directory, const struct stat *st)
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{
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assert(S_ISDIR(st->st_mode));
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@@ -380,7 +380,7 @@ update_directory(Directory *directory, const struct stat *st)
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if (utf8.empty())
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continue;
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if (skip_symlink(directory, utf8.c_str())) {
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if (skip_symlink(&directory, utf8.c_str())) {
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modified |= delete_name_in(directory, utf8.c_str());
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continue;
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}
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@@ -391,16 +391,16 @@ update_directory(Directory *directory, const struct stat *st)
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modified |= delete_name_in(directory, utf8.c_str());
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}
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directory->mtime = st->st_mtime;
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directory.mtime = st->st_mtime;
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return true;
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}
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static Directory *
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directory_make_child_checked(Directory *parent, const char *name_utf8)
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directory_make_child_checked(Directory &parent, const char *name_utf8)
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{
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db_lock();
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Directory *directory = parent->FindChild(name_utf8);
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Directory *directory = parent.FindChild(name_utf8);
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db_unlock();
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if (directory != nullptr)
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@@ -408,23 +408,23 @@ directory_make_child_checked(Directory *parent, const char *name_utf8)
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struct stat st;
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if (stat_directory_child(parent, name_utf8, &st) < 0 ||
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find_inode_ancestor(parent, st.st_ino, st.st_dev))
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find_inode_ancestor(&parent, st.st_ino, st.st_dev))
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return nullptr;
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if (skip_symlink(parent, name_utf8))
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if (skip_symlink(&parent, name_utf8))
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return nullptr;
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/* if we're adding directory paths, make sure to delete filenames
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with potentially the same name */
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db_lock();
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Song *conflicting = parent->FindSong(name_utf8);
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Song *conflicting = parent.FindSong(name_utf8);
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if (conflicting)
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delete_song(parent, conflicting);
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directory = parent->CreateChild(name_utf8);
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directory = parent.CreateChild(name_utf8);
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db_unlock();
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directory_set_stat(directory, &st);
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directory_set_stat(*directory, &st);
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return directory;
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}
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@@ -441,7 +441,8 @@ directory_make_uri_parent_checked(const char *uri)
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if (*name_utf8 == 0)
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continue;
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directory = directory_make_child_checked(directory, name_utf8);
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directory = directory_make_child_checked(*directory,
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name_utf8);
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if (directory == nullptr)
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break;
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@@ -463,10 +464,10 @@ update_uri(const char *uri)
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struct stat st;
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if (!skip_symlink(parent, name) &&
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stat_directory_child(parent, name, &st) == 0)
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update_directory_child(parent, name, &st);
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stat_directory_child(*parent, name, &st) == 0)
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update_directory_child(*parent, name, &st);
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else
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modified |= delete_name_in(parent, name);
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modified |= delete_name_in(*parent, name);
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g_free(name);
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}
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@@ -483,8 +484,8 @@ update_walk(const char *path, bool discard)
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Directory *directory = db_get_root();
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struct stat st;
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if (stat_directory(directory, &st) == 0)
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update_directory(directory, &st);
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if (stat_directory(*directory, &st) == 0)
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update_directory(*directory, &st);
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}
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return modified;
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