*: use references instead of pointers

This commit is contained in:
Max Kellermann
2013-10-19 18:48:38 +02:00
parent 59f8144c50
commit ff626ac763
122 changed files with 1077 additions and 1083 deletions

View File

@@ -87,15 +87,15 @@ update_walk_global_finish(void)
}
static void
directory_set_stat(Directory *dir, const struct stat *st)
directory_set_stat(Directory &dir, const struct stat *st)
{
dir->inode = st->st_ino;
dir->device = st->st_dev;
dir->have_stat = true;
dir.inode = st->st_ino;
dir.device = st->st_dev;
dir.have_stat = true;
}
static void
remove_excluded_from_directory(Directory *directory,
remove_excluded_from_directory(Directory &directory,
const ExcludeList &exclude_list)
{
db_lock();
@@ -112,7 +112,7 @@ remove_excluded_from_directory(Directory *directory,
Song *song, *ns;
directory_for_each_song_safe(song, ns, directory) {
assert(song->parent == directory);
assert(song->parent == &directory);
const auto name_fs = AllocatedPath::FromUTF8(song->uri);
if (name_fs.IsNull() || exclude_list.Check(name_fs)) {
@@ -125,11 +125,11 @@ remove_excluded_from_directory(Directory *directory,
}
static void
purge_deleted_from_directory(Directory *directory)
purge_deleted_from_directory(Directory &directory)
{
Directory *child, *n;
directory_for_each_child_safe(child, n, directory) {
if (directory_exists(child))
if (directory_exists(*child))
continue;
db_lock();
@@ -141,7 +141,7 @@ purge_deleted_from_directory(Directory *directory)
Song *song, *ns;
directory_for_each_song_safe(song, ns, directory) {
const auto path = map_song_fs(song);
const auto path = map_song_fs(*song);
if (path.IsNull() || !FileExists(path)) {
db_lock();
delete_song(directory, song);
@@ -151,12 +151,12 @@ purge_deleted_from_directory(Directory *directory)
}
}
for (auto i = directory->playlists.begin(),
end = directory->playlists.end();
for (auto i = directory.playlists.begin(),
end = directory.playlists.end();
i != end;) {
if (!directory_child_is_regular(directory, i->name.c_str())) {
db_lock();
i = directory->playlists.erase(i);
i = directory.playlists.erase(i);
db_unlock();
} else
++i;
@@ -165,7 +165,7 @@ purge_deleted_from_directory(Directory *directory)
#ifndef WIN32
static int
update_directory_stat(Directory *directory)
update_directory_stat(Directory &directory)
{
struct stat st;
if (stat_directory(directory, &st) < 0)
@@ -181,7 +181,7 @@ find_inode_ancestor(Directory *parent, ino_t inode, dev_t device)
{
#ifndef WIN32
while (parent) {
if (!parent->have_stat && update_directory_stat(parent) < 0)
if (!parent->have_stat && update_directory_stat(*parent) < 0)
return -1;
if (parent->inode == inode && parent->device == device) {
@@ -201,7 +201,7 @@ find_inode_ancestor(Directory *parent, ino_t inode, dev_t device)
}
static bool
update_playlist_file2(Directory *directory,
update_playlist_file2(Directory &directory,
const char *name, const char *suffix,
const struct stat *st)
{
@@ -211,14 +211,14 @@ update_playlist_file2(Directory *directory,
PlaylistInfo pi(name, st->st_mtime);
db_lock();
if (directory->playlists.UpdateOrInsert(std::move(pi)))
if (directory.playlists.UpdateOrInsert(std::move(pi)))
modified = true;
db_unlock();
return true;
}
static bool
update_regular_file(Directory *directory,
update_regular_file(Directory &directory,
const char *name, const struct stat *st)
{
const char *suffix = uri_get_suffix(name);
@@ -231,10 +231,10 @@ update_regular_file(Directory *directory,
}
static bool
update_directory(Directory *directory, const struct stat *st);
update_directory(Directory &directory, const struct stat *st);
static void
update_directory_child(Directory *directory,
update_directory_child(Directory &directory,
const char *name, const struct stat *st)
{
assert(strchr(name, '/') == nullptr);
@@ -242,16 +242,16 @@ update_directory_child(Directory *directory,
if (S_ISREG(st->st_mode)) {
update_regular_file(directory, name, st);
} else if (S_ISDIR(st->st_mode)) {
if (find_inode_ancestor(directory, st->st_ino, st->st_dev))
if (find_inode_ancestor(&directory, st->st_ino, st->st_dev))
return;
db_lock();
Directory *subdir = directory->MakeChild(name);
Directory *subdir = directory.MakeChild(name);
db_unlock();
assert(directory == subdir->parent);
assert(&directory == subdir->parent);
if (!update_directory(subdir, st)) {
if (!update_directory(*subdir, st)) {
db_lock();
delete_directory(subdir);
db_unlock();
@@ -277,7 +277,7 @@ static bool
skip_symlink(const Directory *directory, const char *utf8_name)
{
#ifndef WIN32
const auto path_fs = map_directory_child_fs(directory, utf8_name);
const auto path_fs = map_directory_child_fs(*directory, utf8_name);
if (path_fs.IsNull())
return true;
@@ -339,7 +339,7 @@ skip_symlink(const Directory *directory, const char *utf8_name)
}
static bool
update_directory(Directory *directory, const struct stat *st)
update_directory(Directory &directory, const struct stat *st)
{
assert(S_ISDIR(st->st_mode));
@@ -380,7 +380,7 @@ update_directory(Directory *directory, const struct stat *st)
if (utf8.empty())
continue;
if (skip_symlink(directory, utf8.c_str())) {
if (skip_symlink(&directory, utf8.c_str())) {
modified |= delete_name_in(directory, utf8.c_str());
continue;
}
@@ -391,16 +391,16 @@ update_directory(Directory *directory, const struct stat *st)
modified |= delete_name_in(directory, utf8.c_str());
}
directory->mtime = st->st_mtime;
directory.mtime = st->st_mtime;
return true;
}
static Directory *
directory_make_child_checked(Directory *parent, const char *name_utf8)
directory_make_child_checked(Directory &parent, const char *name_utf8)
{
db_lock();
Directory *directory = parent->FindChild(name_utf8);
Directory *directory = parent.FindChild(name_utf8);
db_unlock();
if (directory != nullptr)
@@ -408,23 +408,23 @@ directory_make_child_checked(Directory *parent, const char *name_utf8)
struct stat st;
if (stat_directory_child(parent, name_utf8, &st) < 0 ||
find_inode_ancestor(parent, st.st_ino, st.st_dev))
find_inode_ancestor(&parent, st.st_ino, st.st_dev))
return nullptr;
if (skip_symlink(parent, name_utf8))
if (skip_symlink(&parent, name_utf8))
return nullptr;
/* if we're adding directory paths, make sure to delete filenames
with potentially the same name */
db_lock();
Song *conflicting = parent->FindSong(name_utf8);
Song *conflicting = parent.FindSong(name_utf8);
if (conflicting)
delete_song(parent, conflicting);
directory = parent->CreateChild(name_utf8);
directory = parent.CreateChild(name_utf8);
db_unlock();
directory_set_stat(directory, &st);
directory_set_stat(*directory, &st);
return directory;
}
@@ -441,7 +441,8 @@ directory_make_uri_parent_checked(const char *uri)
if (*name_utf8 == 0)
continue;
directory = directory_make_child_checked(directory, name_utf8);
directory = directory_make_child_checked(*directory,
name_utf8);
if (directory == nullptr)
break;
@@ -463,10 +464,10 @@ update_uri(const char *uri)
struct stat st;
if (!skip_symlink(parent, name) &&
stat_directory_child(parent, name, &st) == 0)
update_directory_child(parent, name, &st);
stat_directory_child(*parent, name, &st) == 0)
update_directory_child(*parent, name, &st);
else
modified |= delete_name_in(parent, name);
modified |= delete_name_in(*parent, name);
g_free(name);
}
@@ -483,8 +484,8 @@ update_walk(const char *path, bool discard)
Directory *directory = db_get_root();
struct stat st;
if (stat_directory(directory, &st) == 0)
update_directory(directory, &st);
if (stat_directory(*directory, &st) == 0)
update_directory(*directory, &st);
}
return modified;