*: use references instead of pointers
This commit is contained in:
+51
-51
@@ -59,14 +59,14 @@
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#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
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void
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playlist_state_save(FILE *fp, const struct playlist *playlist,
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struct player_control *pc)
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playlist_state_save(FILE *fp, const struct playlist &playlist,
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player_control &pc)
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{
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const auto player_status = pc->GetStatus();
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const auto player_status = pc.GetStatus();
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fputs(PLAYLIST_STATE_FILE_STATE, fp);
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if (playlist->playing) {
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if (playlist.playing) {
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switch (player_status.state) {
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case PlayerState::PAUSE:
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fputs(PLAYLIST_STATE_FILE_STATE_PAUSE "\n", fp);
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@@ -75,35 +75,35 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
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fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
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}
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fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
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playlist->queue.OrderToPosition(playlist->current));
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playlist.queue.OrderToPosition(playlist.current));
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fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
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(int)player_status.elapsed_time);
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} else {
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fputs(PLAYLIST_STATE_FILE_STATE_STOP "\n", fp);
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if (playlist->current >= 0)
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if (playlist.current >= 0)
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fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
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playlist->queue.OrderToPosition(playlist->current));
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playlist.queue.OrderToPosition(playlist.current));
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}
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fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist->queue.random);
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fprintf(fp, PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist->queue.repeat);
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fprintf(fp, PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist->queue.single);
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fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
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fprintf(fp, PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
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fprintf(fp, PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
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fprintf(fp, PLAYLIST_STATE_FILE_CONSUME "%i\n",
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playlist->queue.consume);
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playlist.queue.consume);
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fprintf(fp, PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
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(int)pc->GetCrossFade());
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(int)pc.GetCrossFade());
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fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDB "%f\n",
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pc->GetMixRampDb());
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pc.GetMixRampDb());
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fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDELAY "%f\n",
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pc->GetMixRampDelay());
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pc.GetMixRampDelay());
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fputs(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "\n", fp);
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queue_save(fp, &playlist->queue);
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queue_save(fp, playlist.queue);
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fputs(PLAYLIST_STATE_FILE_PLAYLIST_END "\n", fp);
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}
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static void
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playlist_state_load(TextFile &file, struct playlist *playlist)
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playlist_state_load(TextFile &file, struct playlist &playlist)
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{
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const char *line = file.ReadLine();
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if (line == nullptr) {
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@@ -112,7 +112,7 @@ playlist_state_load(TextFile &file, struct playlist *playlist)
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}
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while (!g_str_has_prefix(line, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
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queue_load_song(file, line, &playlist->queue);
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queue_load_song(file, line, playlist.queue);
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line = file.ReadLine();
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if (line == nullptr) {
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@@ -123,12 +123,12 @@ playlist_state_load(TextFile &file, struct playlist *playlist)
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}
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}
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playlist->queue.IncrementVersion();
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playlist.queue.IncrementVersion();
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}
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bool
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playlist_state_restore(const char *line, TextFile &file,
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struct playlist *playlist, struct player_control *pc)
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struct playlist &playlist, player_control &pc)
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{
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int current = -1;
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int seek_time = 0;
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@@ -150,24 +150,24 @@ playlist_state_restore(const char *line, TextFile &file,
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while ((line = file.ReadLine()) != nullptr) {
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if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_TIME)) {
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seek_time =
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atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
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atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_REPEAT)) {
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playlist->SetRepeat(*pc,
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strcmp(&(line[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
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"1") == 0);
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playlist.SetRepeat(pc,
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strcmp(&(line[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
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"1") == 0);
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_SINGLE)) {
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playlist->SetSingle(*pc,
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strcmp(&(line[strlen(PLAYLIST_STATE_FILE_SINGLE)]),
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"1") == 0);
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playlist.SetSingle(pc,
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strcmp(&(line[strlen(PLAYLIST_STATE_FILE_SINGLE)]),
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"1") == 0);
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_CONSUME)) {
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playlist->SetConsume(strcmp(&(line[strlen(PLAYLIST_STATE_FILE_CONSUME)]),
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"1") == 0);
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playlist.SetConsume(strcmp(&(line[strlen(PLAYLIST_STATE_FILE_CONSUME)]),
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"1") == 0);
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_CROSSFADE)) {
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pc->SetCrossFade(atoi(line + strlen(PLAYLIST_STATE_FILE_CROSSFADE)));
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pc.SetCrossFade(atoi(line + strlen(PLAYLIST_STATE_FILE_CROSSFADE)));
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_MIXRAMPDB)) {
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pc->SetMixRampDb(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDB)));
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pc.SetMixRampDb(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDB)));
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_MIXRAMPDELAY)) {
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pc->SetMixRampDelay(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDELAY)));
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pc.SetMixRampDelay(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDELAY)));
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} else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_RANDOM)) {
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random_mode =
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strcmp(line + strlen(PLAYLIST_STATE_FILE_RANDOM),
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@@ -182,10 +182,10 @@ playlist_state_restore(const char *line, TextFile &file,
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}
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}
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playlist->SetRandom(*pc, random_mode);
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playlist.SetRandom(pc, random_mode);
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if (!playlist->queue.IsEmpty()) {
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if (!playlist->queue.IsValidPosition(current))
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if (!playlist.queue.IsEmpty()) {
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if (!playlist.queue.IsValidPosition(current))
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current = 0;
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if (state == PlayerState::PLAY &&
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@@ -199,40 +199,40 @@ playlist_state_restore(const char *line, TextFile &file,
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called here, after the audio output states were
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restored, before playback begins */
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if (state != PlayerState::STOP)
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pc->UpdateAudio();
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pc.UpdateAudio();
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if (state == PlayerState::STOP /* && config_option */)
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playlist->current = current;
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playlist.current = current;
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else if (seek_time == 0)
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playlist->PlayPosition(*pc, current);
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playlist.PlayPosition(pc, current);
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else
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playlist->SeekSongPosition(*pc, current, seek_time);
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playlist.SeekSongPosition(pc, current, seek_time);
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if (state == PlayerState::PAUSE)
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pc->Pause();
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pc.Pause();
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}
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return true;
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}
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unsigned
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playlist_state_get_hash(const struct playlist *playlist,
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struct player_control *pc)
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playlist_state_get_hash(const playlist &playlist,
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player_control &pc)
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{
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const auto player_status = pc->GetStatus();
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const auto player_status = pc.GetStatus();
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return playlist->queue.version ^
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return playlist.queue.version ^
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(player_status.state != PlayerState::STOP
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? ((int)player_status.elapsed_time << 8)
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: 0) ^
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(playlist->current >= 0
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? (playlist->queue.OrderToPosition(playlist->current) << 16)
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(playlist.current >= 0
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? (playlist.queue.OrderToPosition(playlist.current) << 16)
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: 0) ^
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((int)pc->GetCrossFade() << 20) ^
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((int)pc.GetCrossFade() << 20) ^
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(unsigned(player_status.state) << 24) ^
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(playlist->queue.random << 27) ^
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(playlist->queue.repeat << 28) ^
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(playlist->queue.single << 29) ^
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(playlist->queue.consume << 30) ^
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(playlist->queue.random << 31);
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(playlist.queue.random << 27) ^
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(playlist.queue.repeat << 28) ^
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(playlist.queue.single << 29) ^
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(playlist.queue.consume << 30) ^
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(playlist.queue.random << 31);
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}
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