*: use references instead of pointers
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@@ -215,7 +215,7 @@ playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
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queued_song = nullptr;
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}
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Song *the_song = queue.GetOrder(i)->DupDetached();
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Song *the_song = queue.GetOrder(i).DupDetached();
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if (!pc.Seek(the_song, seek_time)) {
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UpdateQueuedSong(pc, queued_song);
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