send SIGCONT to the player process whenever we need to busy wait on it
This fixes the problem of playlist moving/changnig while we're paused Followup to r6822 git-svn-id: https://svn.musicpd.org/mpd/trunk@6859 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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11
src/player.c
11
src/player.c
@ -194,6 +194,10 @@ int playerWait(int fd)
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if (pc->wait)
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return 0;
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pid = player_pid;
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if (pid > 0)
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kill(pid, SIGCONT);
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if (playerStop(fd) < 0)
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return -1;
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@ -231,6 +235,8 @@ int playerPlay(int fd, Song * song)
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}
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resetPlayerMetadata();
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if (player_pid)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->play)
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my_usleep(1000);
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@ -380,6 +386,7 @@ void playerCloseAudio(void)
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->closeAudio)
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my_usleep(1000);
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}
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@ -425,6 +432,7 @@ void playerQueueLock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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kill(player_pid, SIGCONT);
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pc->lockQueue = 1;
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while (player_pid > 0 && pc->lockQueue)
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my_usleep(1000);
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@ -436,6 +444,7 @@ void playerQueueUnlock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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kill(player_pid, SIGCONT);
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pc->unlockQueue = 1;
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while (player_pid > 0 && pc->unlockQueue)
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my_usleep(1000);
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@ -467,6 +476,8 @@ int playerSeek(int fd, Song * song, float time)
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resetPlayerMetadata();
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pc->seekWhere = time;
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pc->seek = 1;
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if (player_pid)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->seek)
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my_usleep(1000);
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}
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