event/ServerSocket: use AllocatedSocketAddress for OneServerSocket::address
Manages memory automatically.
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parent
f084bbbf35
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fdeec0307e
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@ -20,6 +20,7 @@
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#include "config.h"
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#include "ServerSocket.hxx"
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#include "net/StaticSocketAddress.hxx"
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#include "net/AllocatedSocketAddress.hxx"
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#include "net/SocketAddress.hxx"
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#include "net/SocketUtil.hxx"
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#include "net/SocketError.hxx"
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@ -64,31 +65,26 @@ class OneServerSocket final : private SocketMonitor {
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AllocatedPath path;
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#endif
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SocketAddress address;
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const AllocatedSocketAddress address;
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public:
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template<typename A>
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OneServerSocket(EventLoop &_loop, ServerSocket &_parent,
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unsigned _serial,
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SocketAddress _address)
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A &&_address)
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:SocketMonitor(_loop),
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parent(_parent), serial(_serial),
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#ifdef HAVE_UN
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path(AllocatedPath::Null()),
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#endif
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address((sockaddr *)xmemdup(_address.GetAddress(),
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_address.GetSize()),
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_address.GetSize())
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address(std::forward<A>(_address))
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{
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assert(!_address.IsNull());
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assert(_address.GetSize() > 0);
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}
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OneServerSocket(const OneServerSocket &other) = delete;
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OneServerSocket &operator=(const OneServerSocket &other) = delete;
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~OneServerSocket() {
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free(const_cast<struct sockaddr *>(address.GetAddress()));
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if (IsDefined())
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Close();
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}
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@ -299,6 +295,15 @@ ServerSocket::AddAddress(SocketAddress address)
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return sockets.back();
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}
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OneServerSocket &
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ServerSocket::AddAddress(AllocatedSocketAddress &&address)
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{
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sockets.emplace_back(loop, *this, next_serial,
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std::move(address));
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return sockets.back();
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}
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bool
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ServerSocket::AddFD(int fd, Error &error)
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{
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@ -25,6 +25,7 @@
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#include <stddef.h>
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class SocketAddress;
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class AllocatedSocketAddress;
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class EventLoop;
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class Error;
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class AllocatedPath;
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@ -52,6 +53,7 @@ public:
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private:
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OneServerSocket &AddAddress(SocketAddress address);
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OneServerSocket &AddAddress(AllocatedSocketAddress &&address);
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/**
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* Add a listener on a port on all IPv4 interfaces.
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