Partition: pass ReplayGainConfig to constructor
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@@ -55,7 +55,8 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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Partition(Instance &_instance,
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unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play);
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unsigned buffered_before_play,
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const ReplayGainConfig &replay_gain_config);
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void EmitGlobalEvent(unsigned mask) {
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global_events.OrMask(mask);
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