include cleanup using iwyu
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@@ -30,20 +30,20 @@ struct config_param;
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class MusicPipe;
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void
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audio_output_set_replay_gain_mode(struct audio_output *ao,
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audio_output_set_replay_gain_mode(audio_output *ao,
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ReplayGainMode mode);
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/**
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* Enables the device.
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*/
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void
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audio_output_enable(struct audio_output *ao);
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audio_output_enable(audio_output *ao);
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/**
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* Disables the device.
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*/
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void
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audio_output_disable(struct audio_output *ao);
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audio_output_disable(audio_output *ao);
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/**
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* Opens or closes the device, depending on the "enabled" flag.
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@@ -51,40 +51,44 @@ audio_output_disable(struct audio_output *ao);
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* @return true if the device is open
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*/
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bool
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audio_output_update(struct audio_output *ao,
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audio_output_update(audio_output *ao,
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AudioFormat audio_format,
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const MusicPipe &mp);
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void
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audio_output_play(struct audio_output *ao);
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void audio_output_pause(struct audio_output *ao);
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audio_output_play(audio_output *ao);
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void
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audio_output_drain_async(struct audio_output *ao);
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audio_output_pause(audio_output *ao);
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void
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audio_output_drain_async(audio_output *ao);
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/**
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* Clear the "allow_play" flag and send the "CANCEL" command
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* asynchronously. To finish the operation, the caller has to call
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* audio_output_allow_play().
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*/
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void audio_output_cancel(struct audio_output *ao);
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void
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audio_output_cancel(audio_output *ao);
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/**
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* Set the "allow_play" and signal the thread.
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*/
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void
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audio_output_allow_play(struct audio_output *ao);
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audio_output_allow_play(audio_output *ao);
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void audio_output_close(struct audio_output *ao);
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void
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audio_output_close(audio_output *ao);
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/**
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* Closes the audio output, but if the "always_on" flag is set, put it
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* into pause mode instead.
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*/
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void
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audio_output_release(struct audio_output *ao);
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audio_output_release(audio_output *ao);
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void audio_output_finish(struct audio_output *ao);
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void
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audio_output_finish(audio_output *ao);
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#endif
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