OutputAll: convert to class, move instance to class Partition

Another big chunk of code for multi-player support.
This commit is contained in:
Max Kellermann
2014-01-27 08:20:25 +01:00
parent 36bab6ef06
commit f5a923b9d1
26 changed files with 914 additions and 1007 deletions

View File

@@ -25,7 +25,6 @@
#include "db/update/UpdateGlue.hxx"
#include "client/Client.hxx"
#include "mixer/Volume.hxx"
#include "output/OutputAll.hxx"
#include "Partition.hxx"
#include "protocol/Result.hxx"
#include "protocol/ArgParser.hxx"
@@ -140,7 +139,7 @@ handle_status(Client &client,
COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n"
COMMAND_STATUS_MIXRAMPDB ": %f\n"
COMMAND_STATUS_STATE ": %s\n",
volume_level_get(),
volume_level_get(client.partition.outputs),
playlist.GetRepeat(),
playlist.GetRandom(),
playlist.GetSingle(),
@@ -277,7 +276,7 @@ handle_random(Client &client, gcc_unused int argc, char *argv[])
return CommandResult::ERROR;
client.partition.SetRandom(status);
audio_output_all_set_replay_gain_mode(replay_gain_get_real_mode(client.partition.GetRandom()));
client.partition.outputs.SetReplayGainMode(replay_gain_get_real_mode(client.partition.GetRandom()));
return CommandResult::OK;
}
@@ -379,8 +378,7 @@ handle_replay_gain_mode(Client &client,
return CommandResult::ERROR;
}
audio_output_all_set_replay_gain_mode(replay_gain_get_real_mode(client.playlist.queue.random));
client.partition.outputs.SetReplayGainMode(replay_gain_get_real_mode(client.playlist.queue.random));
return CommandResult::OK;
}