OutputAll: convert to class, move instance to class Partition
Another big chunk of code for multi-player support.
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@@ -75,7 +75,7 @@ StateFile::Write()
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}
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save_sw_volume_state(fp);
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audio_output_state_save(fp);
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audio_output_state_save(fp, partition.outputs);
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playlist_state_save(fp, partition.playlist, partition.pc);
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fclose(fp);
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@@ -99,8 +99,8 @@ StateFile::Read()
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const char *line;
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while ((line = file.ReadLine()) != NULL) {
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success = read_sw_volume_state(line) ||
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audio_output_state_read(line) ||
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success = read_sw_volume_state(line, partition.outputs) ||
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audio_output_state_read(line, partition.outputs) ||
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playlist_state_restore(line, file, partition.playlist,
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partition.pc);
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if (!success)
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