OutputAll: convert to class, move instance to class Partition
Another big chunk of code for multi-player support.
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@@ -26,9 +26,11 @@
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#include <assert.h>
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PlayerControl::PlayerControl(unsigned _buffer_chunks,
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PlayerControl::PlayerControl(MultipleOutputs &_outputs,
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unsigned _buffer_chunks,
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unsigned _buffered_before_play)
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:buffer_chunks(_buffer_chunks),
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:outputs(_outputs),
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buffer_chunks(_buffer_chunks),
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buffered_before_play(_buffered_before_play),
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command(PlayerCommand::NONE),
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state(PlayerState::STOP),
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