OutputAll: convert to class, move instance to class Partition

Another big chunk of code for multi-player support.
This commit is contained in:
Max Kellermann
2014-01-27 08:20:25 +01:00
parent 36bab6ef06
commit f5a923b9d1
26 changed files with 914 additions and 1007 deletions

View File

@@ -37,7 +37,6 @@
#include "command/AllCommands.hxx"
#include "Partition.hxx"
#include "mixer/Volume.hxx"
#include "output/OutputAll.hxx"
#include "tag/TagConfig.hxx"
#include "ReplayGainConfig.hxx"
#include "Idle.hxx"
@@ -458,7 +457,7 @@ int mpd_main(int argc, char *argv[])
initialize_decoder_and_player();
volume_init();
initAudioConfig();
audio_output_all_init(instance->partition->pc);
instance->partition->outputs.Configure(instance->partition->pc);
client_manager_init();
replay_gain_global_init();
@@ -500,7 +499,7 @@ int mpd_main(int argc, char *argv[])
return EXIT_FAILURE;
}
audio_output_all_set_replay_gain_mode(replay_gain_get_real_mode(instance->partition->playlist.queue.random));
instance->partition->outputs.SetReplayGainMode(replay_gain_get_real_mode(instance->partition->playlist.queue.random));
if (config_get_bool(CONF_AUTO_UPDATE, false)) {
#ifdef ENABLE_INOTIFY
@@ -567,7 +566,6 @@ int mpd_main(int argc, char *argv[])
playlist_list_global_finish();
input_stream_global_finish();
audio_output_all_finish();
mapper_finish();
delete instance->partition;
command_finish();