OutputAll: convert to class, move instance to class Partition
Another big chunk of code for multi-player support.
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@@ -37,7 +37,6 @@
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#include "command/AllCommands.hxx"
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#include "Partition.hxx"
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#include "mixer/Volume.hxx"
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#include "output/OutputAll.hxx"
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#include "tag/TagConfig.hxx"
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#include "ReplayGainConfig.hxx"
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#include "Idle.hxx"
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@@ -458,7 +457,7 @@ int mpd_main(int argc, char *argv[])
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initialize_decoder_and_player();
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volume_init();
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initAudioConfig();
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audio_output_all_init(instance->partition->pc);
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instance->partition->outputs.Configure(instance->partition->pc);
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client_manager_init();
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replay_gain_global_init();
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@@ -500,7 +499,7 @@ int mpd_main(int argc, char *argv[])
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return EXIT_FAILURE;
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}
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audio_output_all_set_replay_gain_mode(replay_gain_get_real_mode(instance->partition->playlist.queue.random));
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instance->partition->outputs.SetReplayGainMode(replay_gain_get_real_mode(instance->partition->playlist.queue.random));
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if (config_get_bool(CONF_AUTO_UPDATE, false)) {
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#ifdef ENABLE_INOTIFY
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@@ -567,7 +566,6 @@ int mpd_main(int argc, char *argv[])
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playlist_list_global_finish();
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input_stream_global_finish();
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audio_output_all_finish();
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mapper_finish();
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delete instance->partition;
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command_finish();
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