moved player_command_finished() to player_thread.c
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@@ -32,6 +32,14 @@ enum xfade_state {
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XFADE_ENABLED = 1
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};
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static void player_command_finished(void)
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{
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assert(pc.command != PLAYER_COMMAND_NONE);
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pc.command = PLAYER_COMMAND_NONE;
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wakeup_main_task();
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}
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static void quitDecode(void)
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{
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dc_stop(&pc.notify);
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