decoder/wavpack: activate 32 bit support
MPD has been supporting 32 bit samples since version 0.15. This patch changes one check, and removes the 32->24 conversion code. Note that WavPack floating point samples have 32 bits, and MPD doesn't have a special check for floating point - therefore, this WavPack plugin still returns 24 bit integer samples as before (until we have float support in the MPD core).
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@ -24,6 +24,7 @@ ver 0.16 (20??/??/??)
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- sidplay: support sub-tunes
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- sidplay: implemented songlength database
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- sidplay: support seeking
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- wavpack: activate 32 bit support
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* encoders:
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- twolame: new encoder plugin based on libtwolame
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* output:
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@ -97,19 +97,11 @@ format_samples_int(int bytes_per_sample, void *buffer, uint32_t count)
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}
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break;
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}
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case 3:
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case 4:
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/* do nothing */
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break;
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case 4: {
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uint32_t *dst = buffer;
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assert_static(sizeof(*dst) <= sizeof(*src));
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/* downsample to 24-bit */
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while (count--) {
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*dst++ = *src++ >> 8;
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}
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break;
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}
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}
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}
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@ -151,10 +143,12 @@ wavpack_decode(struct decoder *decoder, WavpackContext *wpc, bool can_seek,
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/* round bitwidth to 8-bit units */
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audio_format.bits = (audio_format.bits + 7) & (~7);
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/* mpd handles max 24-bit samples */
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if (audio_format.bits > 24) {
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/* MPD handles max 32-bit samples */
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if (audio_format.bits > 32)
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audio_format.bits = 32;
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if ((WavpackGetMode(wpc) & MODE_FLOAT) == MODE_FLOAT)
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audio_format.bits = 24;
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}
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if (!audio_format_valid(&audio_format)) {
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g_warning("Invalid audio format: %u:%u:%u\n",
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