event/MultiSocketMonitor: add method Reset()
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@ -31,9 +31,15 @@ MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop)
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:IdleMonitor(_loop), TimeoutMonitor(_loop) {
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}
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MultiSocketMonitor::~MultiSocketMonitor()
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void
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MultiSocketMonitor::Reset()
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{
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// TODO
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assert(GetEventLoop().IsInsideOrNull());
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fds.clear();
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IdleMonitor::Cancel();
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TimeoutMonitor::Cancel();
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ready = refresh = false;
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}
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void
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@ -119,11 +119,26 @@ public:
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static constexpr unsigned HANGUP = SocketMonitor::HANGUP;
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MultiSocketMonitor(EventLoop &_loop);
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~MultiSocketMonitor();
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using IdleMonitor::GetEventLoop;
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public:
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/**
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* Clear the socket list and disable all #EventLoop
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* registrations. Run this in the #EventLoop thread before
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* destroying this object.
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*
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* Later, this object can be reused and reactivated by calling
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* InvalidateSockets().
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*
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* Note that this class doesn't have a destructor which calls
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* this method, because this would be racy and thus pointless:
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* at the time ~MultiSocketMonitor() is called, our virtual
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* methods have been morphed to be pure again, and in the
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* meantime the #EventLoop thread could invoke those pure
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* methods.
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*/
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void Reset();
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/**
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* Invalidate the socket list. A call to PrepareSockets() is
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* scheduled which will then update the list.
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@ -98,12 +98,8 @@ public:
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}
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~AlsaInputStream() {
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/* ClearSocketList must be called from within the
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IOThread; if we don't do it manually here, the
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~MultiSocketMonitor() will do it in the current
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thread */
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BlockingCall(MultiSocketMonitor::GetEventLoop(), [this](){
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ClearSocketList();
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MultiSocketMonitor::Reset();
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});
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snd_pcm_close(capture_handle);
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