event/MultiSocketMonitor: add method Reset()

This commit is contained in:
Max Kellermann 2017-02-09 20:42:33 +01:00
parent 4b30ef1cf2
commit eda06993f8
3 changed files with 26 additions and 9 deletions

View File

@ -31,9 +31,15 @@ MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop)
:IdleMonitor(_loop), TimeoutMonitor(_loop) {
}
MultiSocketMonitor::~MultiSocketMonitor()
void
MultiSocketMonitor::Reset()
{
// TODO
assert(GetEventLoop().IsInsideOrNull());
fds.clear();
IdleMonitor::Cancel();
TimeoutMonitor::Cancel();
ready = refresh = false;
}
void

View File

@ -119,11 +119,26 @@ public:
static constexpr unsigned HANGUP = SocketMonitor::HANGUP;
MultiSocketMonitor(EventLoop &_loop);
~MultiSocketMonitor();
using IdleMonitor::GetEventLoop;
public:
/**
* Clear the socket list and disable all #EventLoop
* registrations. Run this in the #EventLoop thread before
* destroying this object.
*
* Later, this object can be reused and reactivated by calling
* InvalidateSockets().
*
* Note that this class doesn't have a destructor which calls
* this method, because this would be racy and thus pointless:
* at the time ~MultiSocketMonitor() is called, our virtual
* methods have been morphed to be pure again, and in the
* meantime the #EventLoop thread could invoke those pure
* methods.
*/
void Reset();
/**
* Invalidate the socket list. A call to PrepareSockets() is
* scheduled which will then update the list.

View File

@ -98,12 +98,8 @@ public:
}
~AlsaInputStream() {
/* ClearSocketList must be called from within the
IOThread; if we don't do it manually here, the
~MultiSocketMonitor() will do it in the current
thread */
BlockingCall(MultiSocketMonitor::GetEventLoop(), [this](){
ClearSocketList();
MultiSocketMonitor::Reset();
});
snd_pcm_close(capture_handle);