player/Thread: hold mutex while calling SongBorder()

Eliminates unnecessary mutex locks.
This commit is contained in:
Max Kellermann
2018-01-03 17:12:21 +01:00
parent 1954e94de2
commit ec113420f1
2 changed files with 14 additions and 18 deletions

View File

@@ -414,11 +414,6 @@ public:
return border_pause; return border_pause;
} }
bool LockApplyBorderPause() noexcept {
const std::lock_guard<Mutex> lock(mutex);
return ApplyBorderPause();
}
void Kill() noexcept; void Kill() noexcept;
gcc_pure gcc_pure

View File

@@ -333,7 +333,7 @@ private:
* has consumed all chunks of the current song, and we should start * has consumed all chunks of the current song, and we should start
* sending chunks from the next one. * sending chunks from the next one.
* *
* The player lock is not held. * Caller must lock the mutex.
*/ */
void SongBorder() noexcept; void SongBorder() noexcept;
@@ -968,20 +968,22 @@ Player::PlayNextChunk() noexcept
inline void inline void
Player::SongBorder() noexcept Player::SongBorder() noexcept
{ {
FormatDefault(player_domain, "played \"%s\"", song->GetURI());
throttle_silence_log.Reset();
ReplacePipe(dc.pipe);
pc.outputs.SongBorder();
{ {
const std::lock_guard<Mutex> lock(pc.mutex); const ScopeUnlock unlock(pc.mutex);
ActivateDecoder();
FormatDefault(player_domain, "played \"%s\"", song->GetURI());
throttle_silence_log.Reset();
ReplacePipe(dc.pipe);
pc.outputs.SongBorder();
} }
const bool border_pause = pc.LockApplyBorderPause(); ActivateDecoder();
const bool border_pause = pc.ApplyBorderPause();
if (border_pause) { if (border_pause) {
paused = true; paused = true;
idle_add(IDLE_PLAYER); idle_add(IDLE_PLAYER);
@@ -1101,7 +1103,6 @@ Player::Run() noexcept
} else if (IsDecoderAtNextSong()) { } else if (IsDecoderAtNextSong()) {
/* at the beginning of a new song */ /* at the beginning of a new song */
const ScopeUnlock unlock(pc.mutex);
SongBorder(); SongBorder();
} else if (dc.IsIdle()) { } else if (dc.IsIdle()) {
/* check the size of the pipe again, because /* check the size of the pipe again, because