GlobalEvents: eliminate SHUTDOWN, use Instance::Shutdown() instead
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		| @@ -23,7 +23,7 @@ | ||||
| #ifdef WIN32 | ||||
|  | ||||
| #include "Compiler.h" | ||||
| #include "GlobalEvents.hxx" | ||||
| #include "Instance.hxx" | ||||
| #include "system/FatalError.hxx" | ||||
|  | ||||
| #include <cstdlib> | ||||
| @@ -71,7 +71,7 @@ service_dispatcher(gcc_unused DWORD control, gcc_unused DWORD event_type, | ||||
| 	switch (control) { | ||||
| 	case SERVICE_CONTROL_SHUTDOWN: | ||||
| 	case SERVICE_CONTROL_STOP: | ||||
| 		GlobalEvents::Emit(GlobalEvents::SHUTDOWN); | ||||
| 		instance->Shutdown(); | ||||
| 		return NO_ERROR; | ||||
| 	default: | ||||
| 		return NO_ERROR; | ||||
| @@ -107,7 +107,7 @@ console_handler(DWORD event) | ||||
| 			// regardless our thread is still active. | ||||
| 			// If this did not happen within 3 seconds | ||||
| 			// let's shutdown anyway. | ||||
| 			GlobalEvents::Emit(GlobalEvents::SHUTDOWN); | ||||
| 			instance->Shutdown(); | ||||
| 			// Under debugger it's better to wait indefinitely | ||||
| 			// to allow debugging of shutdown code. | ||||
| 			Sleep(IsDebuggerPresent() ? INFINITE : 3000); | ||||
|   | ||||
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	 Max Kellermann
					Max Kellermann